// animHealed.sqf private ["_array","_unit","_medic"]; _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; if ((_unit == player) or (vehicle player != player)) then { r_player_inpain = false; R3F_TIRED_Accumulator = 0; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; };