// medBreakLegs.sqf private ["_array","_unit","_attacker","_cnt","_index","_hit","_damage","_wound","_isInjured","_lowBlood"]; disableserialization; _array = _this; //_this select 0; _unit = _array select 0; _attacker = _array select 1; if (_unit == player && player distance _attacker < 5) then { player setVariable["startcombattimer", 1, false]; // Make bleed if (random 2 < 1) then { // Find hit _cnt = count (DAYZ_woundHit_ok select 1); _index = floor (random _cnt); _index = (DAYZ_woundHit_ok select 1) select _index; _hit = (DAYZ_woundHit_ok select 0) select _index; _damage = 0.1 + random (1.2); //Record Damage to Minor parts (legs, arms) if (_hit in USEC_MinorWounds) then { [_unit,_hit,_damage] call object_processHit; }; player setVariable["medForceUpdate",true,true]; 1 call fnc_usec_bulletHit; _wound = _hit call fnc_usec_damageGetWound; //Create Wound _unit setVariable[_wound,true,true]; [_unit,_wound,_hit] spawn fnc_usec_damageBleed; usecBleed = [_unit,_wound,_hit]; publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf? //Set Injured if not already _isInjured = _unit getVariable["USEC_injured",false]; if (!_isInjured) then { _unit setVariable["USEC_injured",true,true]; dayz_sourceBleeding = _attacker; }; //Set ability to give blood _lowBlood = _unit getVariable["USEC_lowBlood",false]; if (!_lowBlood) then { _unit setVariable["USEC_lowBlood",true,true]; }; r_player_injured = true; // reduce blood r_player_blood = r_player_blood - 50; // Make player infected if (random 5 < 1) then { r_player_infected = true; player setVariable["USEC_infected",true,true]; }; }; [_unit,"hit",2,false] call dayz_zombieSpeak; };