private ["_location","_isOk","_dir","_classname","_fire","_hasWood"]; _location = player modeltoworld [0,0.3,0]; if ((_location select 2) < 0) then { _location set [2,0]; }; //_location set [2,0]; _isOk = true; //count (_location isFlatEmpty [0.3,0,0,4,0,false,player]) > 0; _hasWood = "PartWoodPile" in magazines player; if (_hasWood) then { if (_isOk) then { player removeMagazine "PartWoodPile"; _dir = getDir player; _classname = "Land_Fire_DZ"; [1,1] call dayz_HungerThirst; player playActionNow "Medic"; sleep 6; _fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _fire setDir _dir; player reveal _fire; _fire spawn player_fireMonitor; cutText [localize "str_fireplace_01", "PLAIN DOWN"]; } else { cutText [localize "str_fireplace_02", "PLAIN DOWN"]; }; } else { cutText [localize "str_player_22", "PLAIN DOWN"]; };