private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_playerNear","_obj","_qty"]; // Exit if player zombie if(player isKindOf "PZombie_VB") exitWith {}; if (!DZE_CanPickup) exitWith { cutText [(localize "str_epoch_player_38") , "PLAIN DOWN"]; }; DZE_CanPickup = false; _array = _this select 3; _type = _array select 0; _classname = _array select 1; _holder = _array select 2; // if holder is null disallow pickup for 5 seconds if(isNull _holder) exitWith { DZE_CanPickup = true; }; // Check if closest player _PlayerNear = _holder call dze_isnearest_player; if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]}; _text = getText (configFile >> _type >> _classname >> "displayName"); player playActionNow "PutDown"; if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;}; if(_classname isKindOf "Bag_Base_EP1") exitwith { // diag_log("Picked up a bag: " + _classname); if(_classname == typeOf _holder) then { player action ["TakeBag", _holder]; }; DZE_CanPickup = true; }; _obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5]; _qty = count _obj; if(_qty >= 1) then { _config = (configFile >> _type >> _classname); _isOk = [player,_config] call BIS_fnc_invAdd; if (_isOk) then { deleteVehicle _holder; if (_classname in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then { if (_type == "cfgWeapons") then { _muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles"); //_wtype = ((weapons player) select 0); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _classname; }; }; }; }; }; DZE_CanPickup = true;