class Ikarus; class Ikarus_DZE: Ikarus { vehicleClass = "DayZ Epoch Vehicles"; displayname = $STR_VEH_NAME_IKARUS_BLUE; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; supplyRadius = 1.8; }; class Ikarus_TK_CIV_EP1; class Ikarus_TK_CIV_EP1_DZE: Ikarus_TK_CIV_EP1 { vehicleClass = "DayZ Epoch Vehicles"; displayname = $STR_VEH_NAME_IKARUS_RED; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; supplyRadius = 1.8; }; class Ikarus_White_DZE: Ikarus_DZE { displayname = $STR_VEH_NAME_IKARUS_WHITE; model = "\sra_civilian\wheeled\bus\bus_city.p3d"; driverAction = "CityBus_Driver"; nameSound = "bus"; cargoAction[] = {"Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo01","Truck_Cargo03","Truck_Cargo01","Truck_Cargo04","Truck_Cargo01","Truck_Cargo02","Truck_Cargo02","Truck_Cargo01"}; dammageFull[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr2_ca.paa"}; dammageHalf[] = {"\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa","\sra_civilian\wheeled\bus\bus_city_glass_ca.paa","\sra_civilian\wheeled\bus\bus_city_glassbr1_ca.paa"}; maxSpeed = 80; class AnimationSources { class HitGlass1 { hitpoint = "HitGlass1"; raw = 1; source = "Hit"; }; class HitGlass2: HitGlass1 { hitpoint = "HitGlass2"; }; class HitGlass3: HitGlass1 { hitpoint = "HitGlass3"; }; class HitGlass4: HitGlass1 { hitpoint = "HitGlass4"; }; class HitGlass5: HitGlass1 { hitpoint = "HitGlass5"; }; class HitGlass6: HitGlass1 { hitpoint = "HitGlass6"; }; class HitGlass7: HitGlass1 { hitpoint = "HitGlass7"; }; class HitGlass8: HitGlass1 { hitpoint = "HitGlass8"; }; class HitGlass9: HitGlass1 { hitpoint = "HitGlass9"; }; class HitGlass10: HitGlass1 { hitpoint = "HitGlass10"; }; class HitGlass11: HitGlass1 { hitpoint = "HitGlass11"; }; class HitGlass12: HitGlass1 { hitpoint = "HitGlass12"; }; class HitLFWheel { hitpoint = "HitLFWheel"; raw = 1; source = "Hit"; }; class HitRFWheel: HitLFWheel { hitpoint = "HitRFWheel"; }; class HitLBWheel: HitLFWheel { hitpoint = "HitLBWheel"; }; class HitRBWheel: HitLFWheel { hitpoint = "HitRBWheel"; }; class HitLF2Wheel: HitLFWheel { hitpoint = "HitLF2Wheel"; }; class HitRF2Wheel: HitLFWheel { hitpoint = "HitRF2Wheel"; }; class HitLMWheel: HitLFWheel { hitpoint = "HitLMWheel"; }; class HitRMWheel: HitLFWheel { hitpoint = "HitRMWheel"; }; }; class Damage { tex[] = {}; mat[] = {"sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_ext_destruct.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int.rvmat","sra_civilian\wheeled\bus\detailmapy\bus_city_int_destruct.rvmat","sra_civilian\wheeled\data\auta_skla.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat","sra_civilian\wheeled\data\auta_skla_in_damage.rvmat"}; }; class HitPoints { class HitGlass1 { armor = 0.1; material = -1; name = "sklo_p"; passThrough = 0; visual = "sklo_p"; }; class HitGlass2: HitGlass1 { name = "sklo_p1"; visual = "sklo_p1"; }; class HitGlass3: HitGlass1 { name = "sklo_p2"; visual = "sklo_p2"; }; class HitGlass4: HitGlass1 { name = "sklo_p3"; visual = "sklo_p3"; }; class HitGlass5: HitGlass1 { name = "sklo_p4"; visual = "sklo_p4"; }; class HitGlass6: HitGlass1 { name = "sklo_p5"; visual = "sklo_p5"; }; class HitGlass7: HitGlass1 { name = "sklo_l1"; visual = "sklo_l1"; }; class HitGlass8: HitGlass1 { name = "sklo_l2"; visual = "sklo_l2"; }; class HitGlass9: HitGlass1 { name = "sklo_l3"; visual = "sklo_l3"; }; class HitGlass10: HitGlass1 { name = "sklo_l4"; visual = "sklo_l4"; }; class HitGlass11: HitGlass1 { name = "sklo_l5"; visual = "sklo_l5"; }; class HitGlass12: HitGlass1 { name = "sklo_z"; visual = "sklo_z"; }; class HitRGlass: HitGlass1{}; class HitLGlass: HitGlass1{}; class HitBody { armor = 1; material = -1; name = "karoserie"; passThrough = 1; visual = "karoserie"; }; class HitFuel { armor = 0.3; material = -1; name = "palivo"; passThrough = 0.5; visual = "palivo"; }; class HitEngine { armor = 0.4; material = -1; name = "motor"; passThrough = 0.2; visual = "motor"; }; class HitLFWheel { armor = 0.15; material = -1; name = "levy predni tlumic"; passThrough = 0.3; visual = "levy predni"; }; class HitLBWheel: HitLFWheel { name = "levy zadni tlumic"; visual = "levy zadni"; }; class HitRFWheel: HitLFWheel { name = "pravy predni tlumic"; visual = "pravy predni"; }; class HitRBWheel: HitLFWheel { name = "pravy zadni tlumic"; visual = "pravy zadni"; }; class HitLF2Wheel: HitLFWheel{}; class HitRF2Wheel: HitLFWheel{}; class HitLMWheel: HitLFWheel{}; class HitRMWheel: HitLFWheel{}; }; }; class Ikarus_Armored_DZE: epoch_car { scope = 2; model = "z\addons\dayz_epoch_v\vehicles\citybus\dze_citybus"; picture = "\dayz_epoch_c\icons\vehicles\ArmoredBus.paa"; displayName = $STR_VEH_NAME_IKARUS_ARMORED; maxSpeed = 85; turnCoef = 1.2; armor = 100; transportMaxWeapons = 25; transportMaxMagazines = 120; transportmaxbackpacks = 10; transportSoldier = 12; hiddenselections[] = {"camo1"}; hiddenselectionstextures[]= { "z\addons\dayz_epoch_v\vehicles\citybus\data\citybus_ext_co.paa" }; class Damage { tex[]={}; mat[]= { "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat", "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext.rvmat", "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_ext_destruct.rvmat", "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat", "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int.rvmat", "z\addons\dayz_epoch_v\vehicles\citybus\data\bus_city_int_destruct.rvmat" }; }; insideSoundCoef = 0.9; soundGear[]={,db-85,1}; soundGetIn[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1}; soundGetOut[]={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-getout-1",db-0,1, 40}; soundEngineOnInt[] = {"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-start-1", db-5, 1.0}; soundEngineOnExt[] = {"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-start-1", db-5, 1.0, 280}; soundEngineOffInt[] ={"ca\sounds\vehicles\Wheeled\BUS\int\int-bus-stop-1", db-5, 1.0}; soundEngineOffExt[] ={"ca\sounds\vehicles\Wheeled\BUS\ext\ext-bus-stop-1", db-5, 1.0, 280}; buildCrash0[]={"Ca\sounds\Vehicles\Crash\crash_building_01", db-3, 1, 200}; buildCrash1[]={"Ca\sounds\Vehicles\Crash\crash_building_02", db-3, 1, 200}; buildCrash2[]={"Ca\sounds\Vehicles\Crash\crash_building_03", db-3, 1, 200}; buildCrash3[]={"Ca\sounds\Vehicles\Crash\crash_building_04", db-3, 1, 200}; soundBuildingCrash[]={buildCrash0, 0.25, buildCrash1, 0.25, buildCrash2, 0.25, buildCrash3, 0.25}; WoodCrash0[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", db-3, 1, 200}; WoodCrash1[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", db-3, 1, 200}; WoodCrash2[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", db-3, 1, 200}; WoodCrash3[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", db-3, 1, 200}; WoodCrash4[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", db-3, 1, 200}; WoodCrash5[]={"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", db-3, 1, 200}; soundWoodCrash[]={woodCrash0, 0.166, woodCrash1, 0.166, woodCrash2, 0.166, woodCrash3, 0.166,woodCrash4, 0.166,woodCrash5, 0.166}; ArmorCrash0[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_01", db-3, 1, 200}; ArmorCrash1[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_02", db-3, 1, 200}; ArmorCrash2[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_03", db-3, 1, 200}; ArmorCrash3[]={"Ca\sounds\Vehicles\Crash\crash_vehicle_04", db-3, 1, 200}; soundArmorCrash[]={ArmorCrash0, 0.25, ArmorCrash1, 0.25, ArmorCrash2, 0.25, ArmorCrash3, 0.25}; class SoundEvents { class AccelerationIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-acce-1", db-5, 1.0}; limit = "0.15"; expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))"; }; class AccelerationOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-acce-1", db-5, 1.0, 280}; limit = "0.15"; expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))"; }; }; class Sounds { /* --------------------------------- */ // EXTERNAL SOUNDS BUS */ /* --------------------------------- */ class Engine { sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-low-2", db0, 1.0, 350}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(thrust factor[0.7, 0.2])"; }; class EngineHighOut { sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\ext\ext-bus-high-4", db0, 1.0, 450}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(thrust factor[0.5, 0.9])"; }; class IdleOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\ext\ext-bus-idle-1", db-10, 1.0, 150}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.4, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", db-25, 1.0, 30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\ext-noise3", db-15, 1.0, 30}; frequency = "1"; volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])"; }; /* --------------------------------- */ // INTERNAL SOUNDS BUS */ /* --------------------------------- */ class EngineLowIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-low-2", db-0, 1.0}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)"; }; class EngineHighIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\int-bus-high-4", db-0, 0.95}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)"; }; class IdleIn { sound[] = {"\ca\sounds\Vehicles\Wheeled\BUS\int\int-bus-idle-1", db-5, 1.0}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", db-15, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", db-15, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", db-15, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", db-15, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", db-15, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", db-20, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\int-noise3", db-10, 1.0}; frequency = "1"; volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; //definice INSIDE zvuku }; // original environment sound, suppressed now class Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; };