private["_type","_isAir","_inVehicle","_dateNow","_maxZombies","_maxWildZombies","_age","_nearbyBuildings","_radius","_locationstypes","_nearestCity","_position","_nearbytype"]; _type = _this select 0; _isAir = vehicle player iskindof "Air"; _inVehicle = (vehicle player != player); _dateNow = (DateToNumber date); _maxZombies = dayz_maxLocalZombies; _maxWildZombies = 3; _age = -1; _nearbyBuildings = []; diag_log ("Type: " +str(_type)); //diag_log("SPAWN CHECKING: Starting"); _radius = 300; _locationstypes = ["NameCityCapital","NameCity","NameVillage","NameLocal"]; _nearestCity = nearestLocations [getPos player, _locationstypes, _radius]; _townname = text (_nearestCity select 0); _position = getPosATL player; if ((count _nearestCity) > 0) then { _position = position (_nearestCity select 0); }; _nearbytype = type (_nearestCity select 0); switch (_nearbytype) do { case "NameLocal": { _radius = 200; _maxZombies = 30; }; case "NameVillage": { _radius = 250; _maxZombies = 40; }; case "NameCity": { _radius = 300; _maxZombies = 45; }; case "NameCityCapital": { _radius = 400; _maxZombies = 50; }; default { _radius = 200; _maxZombies = 20; }; }; /* if ((count _nearestCity) > 0) then { _markerstr = createMarker["markername_" +str (_townname), _position]; _markerstr setMarkerText _townname; _markerstr setMarkerColor "ColorGreen"; _markerstr setMarkerShape "ELLIPSE"; _markerstr setMarkerBrush "Grid"; _markerstr setMarkerSize [_radius, _radius]; }; deleteMarker "Player_Marker_Radius"; _markerstr = createMarker["Player_Marker_Radius", getPosATL player]; _markerstr setMarkerColor "ColorRed"; _markerstr setMarkerShape "ELLIPSE"; _markerstr setMarkerBrush "Border"; _markerstr setMarkerSize [_radius, _radius]; */ switch (_type) do { case "Zeds": { _spawnZombies = count (getPosATL player nearEntities ["zZombie_Base",_radius]) < _maxZombies; if (_spawnZombies) then { _nearbyBuildings = _position nearObjects ["building",_radius]; //_nearbyBuildings = nearestObjects [getPosATL player, dayz_ZombieBuildings, _radius]; //Cant be used Not all zones are covered yet (wrecks, Buildings outside towns) [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies, _nearbyBuildings] call player_spawnzedCheck; }; }; case "Loot": { _nearbyBuildings = _position nearObjects ["building",_radius]; //_nearbyBuildings = nearestObjects [_position, dayz_LootBuildings, _radius]; //Cant be used Not all zones are covered yet (wrecks, Buildings outside towns) [_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings] call player_spawnlootCheck; }; };