_trap = _this select 0; _trap animate ['LeftShutter', 1]; _trap animate ['RightShutter', 1]; _trap setVariable ["armed", false, true]; PVDZ_veh_Save = [_trap, "gear"]; publicVariableServer "PVDZ_veh_Save"; if (_trap in dayz_traps_active) then { deleteVehicle (dayz_traps_trigger select (dayz_traps_active find _trap)); dayz_traps_trigger = dayz_traps_trigger - [dayz_traps_trigger select (dayz_traps_active find _trap)]; dayz_traps_active = dayz_traps_active - [_trap]; };