_trap = _this select 0; _trigger = _this select 1; _trap animate ['LeftShutter', 0]; _trap animate ['RightShutter', 0]; _trap setVariable ["armed", true, true]; PVDZ_veh_Save = [_trap, "gear"]; publicVariableServer "PVDZ_veh_Save"; dayz_traps_active set [count dayz_traps_active, _trap]; dayz_traps_trigger set [count dayz_traps_trigger, _trigger];