//Crash site types //Vehicle class, loot group CrashSiteType[] = { {Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8 {Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y {Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3 {Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8 }; /* Russian */ CrashSiteRU[] = { //Weapons Don't use new classes /*{Loot_WEAPON, 2, Makarov_DZ}, {Loot_WEAPON, 4, PDW_DZ}, {Loot_WEAPON, 4, Bizon_DZ}, {Loot_WEAPON, 3, AKS74U_DZ}, {Loot_WEAPON, 3, AK74_DZ}, {Loot_WEAPON, 4, AKM_DZ}, {Loot_WEAPON, 4, RPK74_DZ}, {Loot_WEAPON, 2, RPK_DZ}, {Loot_WEAPON, 0.7, PKM_DZ}, {Loot_WEAPON, 0.7, SVD_DZ}, {Loot_WEAPON, 1, M40A3_DZ}, {Loot_WEAPON, 0.7, FNFAL_DZ}, */ {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, military}, {Loot_WEAPON, 0.2, MAAWS}, {Loot_CONTAINER, 3, AmmoBoxSmall_556}, {Loot_CONTAINER, 3, AmmoBoxSmall_762}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 //{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 //{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, ItemCamonet}, //{Loot_GROUP, 7, AttachmentsEast}, //{Loot_GROUP, 3, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteRUPile, 2, 4} }; CrashSiteRUPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoRU}, {Loot_GROUP, 20, MedicalLow} }; /* American */ CrashSiteUS[] = { //Weapons /*{Loot_WEAPON, 4, M9_DZ}, {Loot_WEAPON, 6, MP5_DZ}, {Loot_WEAPON, 6, M4A1_DZ}, {Loot_WEAPON, 8, M16A4_DZ}, {Loot_WEAPON, 0.9, M249_DZ}, {Loot_WEAPON, 0.7, Mk48_DZ}, {Loot_WEAPON, 1, M14_DZ}, {Loot_WEAPON, 0.5, DMR_DZ}, {Loot_WEAPON, 1, M24_DZ},*/ {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, military}, {Loot_WEAPON, 0.2, MAAWS}, {Loot_CONTAINER, 3, AmmoBoxSmall_556}, {Loot_CONTAINER, 3, AmmoBoxSmall_762}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers //{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, ItemCamonet}, //{Loot_GROUP, 10, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteUSPile, 2, 4} }; CrashSiteUSPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoUS}, {Loot_GROUP, 20, MedicalLow} }; /* European */ CrashSiteEU[] = { //Weapons /* {Loot_WEAPON, 4, G17_DZ}, {Loot_WEAPON, 6, MP5_DZ}, {Loot_WEAPON, 5, G36C_DZ}, {Loot_WEAPON, 5, L85_Holo_DZ}, {Loot_WEAPON, 1.5, G36K_Camo_DZ}, {Loot_WEAPON, 2.5, G36A_Camo_DZ}, {Loot_WEAPON, 1, FNFAL_DZ}, {Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ}, {Loot_WEAPON, 0.7, M240_DZ}, {Loot_WEAPON, 0.9, L110A1_DZ}, {Loot_WEAPON, 1, M24_DZ}, */ {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, military}, {Loot_WEAPON, 0.2, MAAWS}, {Loot_CONTAINER, 3, AmmoBoxSmall_556}, {Loot_CONTAINER, 3, AmmoBoxSmall_762}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, ItemCamonet}, //{Loot_GROUP, 10, AttachmentsWest}, //Piles {Loot_PILE, 15, CrashSiteEUPile, 2, 4} }; CrashSiteEUPile[] = { //Tools {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 4, ItemMap}, //Items {Loot_MAGAZINE, 8, FoodMRE}, //Other {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 30, AmmoEU}, {Loot_GROUP, 20, MedicalLow} }; /* United Nations */ CrashSiteUN[] = { //Weapons /* {Loot_WEAPON, 2, Makarov_DZ}, {Loot_WEAPON, 2, M9_DZ}, {Loot_WEAPON, 2, G17_DZ}, {Loot_WEAPON, 2, Bizon_DZ}, {Loot_WEAPON, 2, MP5_DZ}, {Loot_WEAPON, 3, AK74_DZ}, {Loot_WEAPON, 3, AKS74U_DZ}, {Loot_WEAPON, 2, M4A1_DZ}, {Loot_WEAPON, 3, M16A4_DZ}, {Loot_WEAPON, 3, G36C_DZ}, {Loot_WEAPON, 2, L85_Holo_DZ}, {Loot_WEAPON, 1, RPK74_DZ}, */ {Loot_GROUP, 10, assaultrifles}, {Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 7, sniperrifles}, {Loot_GROUP, 6, machineguns}, {Loot_GROUP, 3, military}, {Loot_WEAPON, 0.2, MAAWS}, {Loot_CONTAINER, 3, AmmoBoxSmall_556}, {Loot_CONTAINER, 3, AmmoBoxSmall_762}, //Tools {Loot_WEAPON, 1.5, ItemGPS}, {Loot_WEAPON, 1, Binocular_Vector}, {Loot_WEAPON, 0.5, NVGoggles}, //Backpacks {Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 4, militaryVehicleAmmo}, //Clothing {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, //Containers {Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20}, {Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20}, //{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249 //{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74 //Other {Loot_MAGAZINE, 1, PartVRotor}, {Loot_MAGAZINE, 2, ItemCamonet}, //{Loot_GROUP, 3, AttachmentsEast}, //{Loot_GROUP, 3, AttachmentsWest}, //Piles {Loot_PILE, 20, CrashSiteUNPile, 2, 4} }; CrashSiteUNPile[] = { //Tools {Loot_WEAPON, 4, ItemCompass}, {Loot_WEAPON, 6, Binocular}, {Loot_WEAPON, 4, ItemKnife}, {Loot_WEAPON, 6, ItemMap}, //Items {Loot_MAGAZINE, 4, FoodMRE}, //Other {Loot_GROUP, 20, Consumable}, {Loot_GROUP, 20, AmmoUN}, {Loot_GROUP, 30, MedicalHigh} };