Residential[] = { //Weapons //Don't use new weapon classes //{Loot_WEAPON, 4, Makarov_DZ}, //{Loot_WEAPON, 3, M1911_DZ}, //{Loot_WEAPON, 3, Revolver_DZ}, //{Loot_WEAPON, 2, MR43_DZ}, //{Loot_WEAPON, 2, Winchester1866_DZ}, //{Loot_WEAPON, 1, LeeEnfield_DZ}, {Loot_WEAPON, 1, Mosin_DZ}, {Loot_WEAPON, 6, MeleeBaseBallBat}, //Weapon Groups {Loot_GROUP, 3, military}, {Loot_GROUP, 8, pistols}, {Loot_GROUP, 6, shotgunsingleshot}, //Tools {Loot_WEAPON, 3, ItemMap}, {Loot_WEAPON, 5, ItemWatch}, {Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 3, ItemShovel}, {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE????? {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE????? {Loot_WEAPON, 1, Binocular}, //Backpacks {Loot_GROUP, 4, backpacks}, //Other {Loot_MAGAZINE, 0.5, ItemPadlock}, {Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_PILE, 6, AmmoCivilian, 1, 2}, {Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Consumable, 1, 2}, //{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 5, clothes}, {Loot_GROUP, 3, specialclothes}, {Loot_GROUP, 3, tents}, {Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_GROUP, 8, Generic} };