#include "LootDefines.hpp" class CfgLoot { class Groups { //Not renamed yet #define DZ_BP_VestPouch DZ_Czech_Vest_Pouch #define DZ_BP_Patrol DZ_Patrol_Pack_EP1 #define DZ_BP_Assault DZ_Assault_Pack_EP1 #define DZ_BP_Survival DZ_TK_Assault_Pack_EP1 #define DZ_BP_Alice DZ_ALICE_Pack_EP1 #define DZ_BP_British DZ_British_ACU #define DZ_BP_Czech DZ_CivilBackpack_EP1 #define DZ_BP_Coyote DZ_Backpack_EP1 #define ItemBloodbagAPos bloodBagAPOS #define ItemBloodbagANeg bloodBagANEG #define ItemBloodbagBPos bloodBagBPOS #define ItemBloodbagBNeg bloodBagBNEG #define ItemBloodbagABPos bloodBagABPOS #define ItemBloodbagABNeg bloodBagABNEG #define ItemBloodbagOPos bloodBagOPOS #define ItemBloodbagONeg bloodBagONEG #define ItemBloodTester bloodTester #define ItemTransfusionKit transfusionKit #define ItemBloodbagEmpty emptyBloodBag // General groups #include "Groups\Ammo.hpp" #include "Groups\AmmoBox.hpp" #include "Groups\Attachments.hpp" #include "Groups\Medical.hpp" #include "Groups\Generic.hpp" #include "Groups\Trash.hpp" #include "Groups\Consumable.hpp" #include "Groups\ConsumableItems.hpp" #include "Groups\Fuel.hpp" #include "Groups\Parts.hpp" //DZE #include "Groups\Weapons.hpp" #include "Groups\Clothes.hpp" #include "Groups\Backpacks.hpp" #include "Groups\Wrecks.hpp" // Points of interest #include "Groups\CrashSite.hpp" #include "Groups\CarePackage.hpp" #include "Groups\InfectedCamp.hpp" // Buildings #include "CfgBuildingLoot.hpp" // Zombies #include "Groups\Zombies\Civilian.hpp" #include "Groups\Zombies\Hunter.hpp" #include "Groups\Zombies\Police.hpp" #include "Groups\Zombies\Military.hpp" #include "Groups\Zombies\Worker.hpp" //DZE #include "Groups\Zombies\Suit.hpp" //DZE #include "Groups\Zombies\Doctor.hpp" //DZE #include "Groups\Zombies\Pilot.hpp" //DZE #undef DZ_BP_VestPouch #undef DZ_BP_Patrol #undef DZ_BP_Assault #undef DZ_BP_Survival #undef DZ_BP_Alice #undef DZ_BP_British #undef DZ_BP_Czech #undef DZ_BP_Coyote #undef ItemBloodbagAPos #undef ItemBloodbagANeg #undef ItemBloodbagBPos #undef ItemBloodbagBNeg #undef ItemBloodbagABPos #undef ItemBloodbagABNeg #undef ItemBloodbagOPos #undef ItemBloodbagONeg #undef ItemBloodTester #undef ItemTransfusionKit #undef ItemBloodbagEmpty }; class Buildings { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = { // "zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3" }; lootChance = 0; lootGroup = ""; lootPos[] = {}; }; // Buildings #include "CfgBuildingPos.hpp" }; };