private ["_victim", "_attacker","_weapon","_distance","_damage"]; _victim = _this select 0; _attacker = _this select 1; _damage = _this select 2; if (!isPlayer _victim || !isPlayer _attacker) exitWith {}; if ((owner _victim) == (owner _attacker)) exitWith { _victim setVariable["AttackedBy", _victim, true]; }; _weapon = weaponState _attacker; if (_weapon select 0 == "Throw") then { _weapon = _weapon select 3; } else { _weapon = _weapon select 0; }; _vehicle = typeOf (vehicle _attacker); if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in ["CarW","Car","CarD","Armored","Ship","Support","Air","ArmouredW","ArmouredD","SupportWoodland_ACR"]) then { _weapon = getText (configFile >> "CfgVehicles" >> _vehicle >> "displayName"); }; _distance = _victim distance _attacker; diag_log format["PHIT: %1 was hit by %2 with %3 from %4m with %5 dmg", _victim, _attacker, _weapon, _distance, _damage]; _victim setVariable["AttackedBy", _attacker, true]; _victim setVariable["AttackedByName", (name _attacker), true]; //_victim setVariable["AttackedByWeapon", (currentWeapon _attacker), true]; _victim setVariable["AttackedByWeapon", _weapon, true]; _victim setVariable["AttackedFromDistance", _distance, true];