#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this select 1) select 2 == "JIPrequest") then { [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE; }; }; BIS_Effects_Burn = {}; dayz_disconnectPlayers = []; server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf"; server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf"; server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf"; server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf"; server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf"; server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf"; server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf"; server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; //server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf"; server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"; //server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf"; server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf"; zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf"; server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf"; server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf"; base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf"; server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf"; spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf"; /* PVS/PVC - Skaronator */ server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf"; server_medicalSync = { _player = _this select 0; _array = _this select 1; _player setVariable["USEC_isDead",(_array select 0)]; //0 _player setVariable["NORRN_unconscious", (_array select 1)]; //1 _player setVariable["USEC_infected",(_array select 2)]; //2 _player setVariable["USEC_injured",(_array select 3)]; //3 _player setVariable["USEC_inPain",(_array select 4)]; //4 _player setVariable["USEC_isCardiac",(_array select 5)]; //5 _player setVariable["USEC_lowBlood",(_array select 6)]; //6 _player setVariable["USEC_BloodQty",(_array select 7)]; //7 // _wounds; //8 // [_legs,_arms]; //9 _player setVariable["unconsciousTime",(_array select 10)]; //10 _player setVariable["blood_type",(_array select 11)]; //11 _player setVariable["rh_factor",(_array select 12)]; //12 _player setVariable["messing",(_array select 13)]; //13 _player setVariable["blood_testdone",(_array select 14)]; //14 }; dayz_Achievements = { _achievementID = (_this select 0) select 0; _player = (_this select 0) select 1; _playerOwnerID = owner _player; _achievements = _player getVariable "Achievements"; _achievements set [_achievementID,1]; _player setVariable ["Achievements",_achievements]; }; vehicle_handleServerKilled = { private["_unit","_killer"]; _unit = _this select 0; _killer = _this select 1; [_unit, "killed"] call server_updateObject; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "GetOut"; }; check_publishobject = { private ["_saveObject","_allowed","_allowedObjects","_object","_playername"]; _object = _this select 0; _playername = _this select 1; _allowed = false; #ifdef OBJECT_DEBUG diag_log format ["DEBUG: Checking if Object: %1 is allowed, published by %2", _object, _playername]; #endif if ((typeOf _object) in DayZ_SafeObjects) then { _saveObject = "DayZ_SafeObjects"; _allowed = true; }; //Buildings if (_object iskindof "DZ_buildables") then { _saveObject = "DZ_buildables"; _allowed = true; }; #ifdef OBJECT_DEBUG diag_log format ["DEBUG: Object: %1 published by %2 is allowed by %3",_object, _playername, _saveObject]; #endif _allowed }; //event Handlers eh_localCleanup = { private ["_object"]; _object = _this select 0; _object addEventHandler ["local", { if(_this select 1) then { private["_type","_unit"]; _unit = _this select 0; _type = typeOf _unit; _myGroupUnit = group _unit; _unit removeAllMPEventHandlers "mpkilled"; _unit removeAllMPEventHandlers "mphit"; _unit removeAllMPEventHandlers "mprespawn"; _unit removeAllEventHandlers "FiredNear"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "Fired"; _unit removeAllEventHandlers "GetOut"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "Local"; clearVehicleInit _unit; deleteVehicle _unit; if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then { deleteGroup _myGroupUnit; }; //_unit = nil; // diag_log ("CLEANUP: DELETED A " + str(_type) ); }; }]; }; server_hiveWrite = { private["_data"]; _data = "HiveExt" callExtension _this; }; server_hiveReadWrite = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile format ["%1",_data]; _resultArray }; onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;}; server_getDiff = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = 0; if (_vNew < _vOld) then { //JIP issues _vNew = _vNew + _vOld; _object getVariable[(_variable + "_CHK"),_vNew]; } else { _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; }; _result }; server_getDiff2 = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; _result }; dayz_objectUID2 = { private["_p","_d","_key"]; _d = _this select 0; _p = _this select 1; _key = format [ "%1%2%3%4", abs round(10 * (_p select 0)), abs round(10 * (_p select 1)), abs round(100 * (_p select 2)), abs round((_d * diag_tickTime) % 1000) ]; _key }; dayz_recordLogin = { private["_key"]; _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2]; _key call server_hiveWrite; }; dayz_reseed = { private ["_Loc","_i","_radius","_Ref"]; _Loc = _this select 0; _Ref = _this select 1; diag_log(str(_Loc)); //_lootspawner =[[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]]; //{ _radius = 1500; dayz_lootspawner = [_Loc,_radius,_Ref] spawn server_lootSpawner; waitUntil {scriptDone dayz_lootspawner}; //} foreach dayz_grid; }; call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\Epoch_Init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";