/* Simple class system to use this script. class Upgrade { requiredTools[] = {"ItemToolbox"}; requiredParts[] = {"equip_crate","PartWoodPile"}; create = "TentStorage1"; }; */ private ["_nearByChoppers","_cursorTarget","_type","_class","_requiredTools","_requiredParts","_upgradeType","_producedParts","_randomCreate", "_upgradeClass","_onLadder","_isWater","_ok","_missing","_upgradeParts","_dis","_characterID","_objectID","_objectUID","_playerNear", "_ownerArray","_ownerPasscode","_dir","_vector","_object","_puid","_clanArray","_wh","_variables","_finished"]; _cursorTarget = _this; if ((isNil "_cursorTarget") or {(isNull _cursorTarget)}) then { _cursorTarget = nearestObjects [player modelToWorld [0,1.5,0] , ["DZ_buildables","BuiltItems"], 1.5]; _cursorTarget = if (count _cursorTarget == 0) then {objNull} else {_cursorTarget select 0}; }; if (isNull _cursorTarget) exitWith {}; _nearByChoppers = _cursorTarget nearObjects ["Helicopter", 10]; if (count _nearByChoppers > 1) exitwith {localize "str_upgradevehctooClose" call dayz_rollingMessages;}; _type = typeof _cursorTarget; _class = configFile >> "CfgVehicles" >> _type; _requiredTools = getArray (_class >> "Upgrade" >> "requiredTools"); _requiredParts = getArray (_class >> "Upgrade" >> "requiredParts"); _upgradeType = getText (_class >> "Upgrade" >> "create"); _producedParts = getArray (_class >> "Upgrade" >> "produce"); if (isArray(configFile >> "CfgVehicles" >> _type >> "Upgrade" >> "randomcreate")) then { _randomCreate = getArray (_class >> "Upgrade" >> "randomcreate"); _upgradeType = _randomCreate call BIS_fnc_selectRandom; }; _upgradeClass = configFile >> "CfgVehicles" >> _upgradeType; if (!isClass _upgradeClass) exitWith {localize "str_upgradeNoOption" call dayz_rollingMessages;}; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming; if (_isWater or _onLadder) exitWith {localize "str_water_ladder_cant_do" call dayz_rollingMessages;}; _playerNear = {isPlayer _x} count (([_cursorTarget] call fnc_getPos) nearEntities ["CAManBase", 12]) > 1; if (_playerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;}; _ok = true; _missing = ""; { if (!(_x in items player)) exitWith { _missing = getText (configFile >> "CfgWeapons" >> _x >> "displayName"); _ok = false; }; } count _requiredTools; if (!_ok) exitWith {format [localize "str_upgradeMissingTool", _missing] call dayz_rollingMessages;}; _ok = true; _upgradeParts = []; { if (!(_x in magazines player)) exitWith { _missing = getText (configFile >> "CfgMagazines" >> _x >> "displayName"); _ok = false; }; if (_x in magazines player) then { _upgradeParts set [count _upgradeParts, _x]; player removeMagazine _x; }; } count _requiredParts; if (!_ok) exitWith { {player addMagazine _x;} foreach _upgradeParts; format [localize "str_upgradeMissingPart", _missing] call dayz_rollingMessages; }; if (dayz_actionInProgress) exitWith { {player addMagazine _x;} forEach _upgradeParts; localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; _dis=20; [player,"tentpack",0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] call player_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith { {player addMagazine _x;} forEach _upgradeParts; dayz_actionInProgress = false; }; ["Working",0,[100,15,5,0]] call dayz_NutritionSystem; _characterID = _cursorTarget getVariable ["characterID","0"]; _objectID = _cursorTarget getVariable ["ObjectID","0"]; _objectUID = _cursorTarget getVariable ["ObjectUID","0"]; _ownerArray = _cursorTarget getVariable ["ownerArray",[]]; _ownerPasscode = _cursorTarget getVariable ["padlockCombination",[]]; _dir = round getDir _cursorTarget; _vector = [vectorDir _cursorTarget,vectorUp _cursorTarget]; _pos = getposATL _cursorTarget; if (abs(((_vector select 1) select 2) - 1) > 0.001) then {_pos set [2,0];}; _object = createVehicle [_upgradeType, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"]; //if (_object isKindOf "DZ_buildables") then { _object allowDamage false; }; _object setVectorDirAndUp _vector; _object setPosATL _pos; _puid = getPlayerUID player; /* if (!(_puid in _clanArray)) then { _clanArray set [ count _clanArray, _puid ]; }; */ _object setVariable ["ownerArray",_ownerArray,true]; _object setVariable ["padlockCombination",_ownerPasscode,true]; _object setVariable ["characterID",_characterID,true]; PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; _wh = "WeaponHolder" createVehicle (getPosATL player); { if (isClass (configFile >> "CfgMagazines" >> _x)) then { _wh addMagazineCargoGlobal [_x, 1]; } else { _wh addWeaponCargoGlobal [_x, 1]; }; } forEach _producedParts; _variables = [["ownerArray", _ownerArray],["padlockCombination", _ownerPasscode]]; PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],_variables,player,dayz_authKey]; publicVariableServer "PVDZ_obj_Publish"; diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish]; /* //Send maintenance info PVDZ_veh_Save = [_object,"maintenance"]; publicVariableServer "PVDZ_veh_Save"; if (isServer) then { PVDZ_veh_Save call server_updateObject; };*/ player reveal _object; localize "str_upgradeDone" call dayz_rollingMessages; dayz_actionInProgress = false;