private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; dayz_actionInProgress = true; // [part_out,part_in, qty_out, qty_in, loc]; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; localize "str_epoch_player_105" call dayz_rollingMessages; player playActionNow "Medic"; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; localize "str_epoch_player_106" call dayz_rollingMessages; dayz_actionInProgress = false; }; if (_finished) then { _canAfford = false; if(_bos == 1) then { _count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]); if (_count >= _qty_in) then { _canAfford = true; }; //diag_log format["DEBUG vehicle sell count: %1", _count]; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; if (_canAfford) then { //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; // if (isNil "_obj") then { _obj = "Unknown Vehicle" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; if(_buy_o_sell == "buy") then { waitUntil {!isNil "dayzTradeResult"}; //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { // spawn vehicle _dir = round(random 360); // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { _location = getPosATL (_helipad select 0); } else { _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) _sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0]; _sign setPos _location; _location = [_sign] call FNC_GetPos; [_part_out,_sign] call fn_waitForObject; PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey]; publicVariableServer "PVDZE_veh_Publish2"; format[localize "STR_EPOCH_PLAYER_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages; }; } else { format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages; }; } else { //sell _objects = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]; //diag_log format["DEBUG vehicle sell objects: %1", _objects]; _qty = ({(typeOf _x) == _part_in} count _objects); if (_qty >= _qty_in) then { _obj = (_objects select 0); //check to make sure vehicle has no more than 75% average tire damage _hitpoints = _obj call vehicle_getHitpoints; _okToSell = true; // count parts _tires = 0; // total damage _tireDmg = 0; { if(["Wheel",_x,false] call fnc_inString) then { _damage = [_obj,_x] call object_getHit; _tireDmg = _tireDmg + (_damage select 0); _tires = _tires + 1; }; } count _hitpoints; // find average tire damage if(_tireDmg > 0 && _tires > 0) then { if((_tireDmg / _tires) > 0.75) then { _okToSell = false; }; }; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; _notSetup = (_objectID == "0" && _objectUID == "0"); if(local _obj && !isNull _obj && alive _obj && !_notSetup) then { if(_okToSell) then { //if(_objectID != "0" && _objectUID != "0") then { PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey]; publicVariableServer "PVDZ_obj_Destroy"; //deleteVehicle _obj; // payout _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; } else { format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages; }; } else { localize "str_epoch_player_245" call dayz_rollingMessages; }; }; }; dayzTradeResult = nil; } else { if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; _needed = _qty_in - _qty; format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; } else { format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages; }; }; }; dayz_actionInProgress = false;