class AW159_Lynx_BAF: Helicopter { class Turrets; class MainTurret; }; class AW159_Lynx_BAF_DZ: AW159_Lynx_BAF { displayname = $STR_VEH_NAME_AW159; vehicleClass = "DayZ Epoch Vehicles"; weapons[] = {"CMFlareLauncher"}; magazines[] = {"120Rnd_CMFlareMagazine"}; enablemanualfire = 0; crew = ""; typicalCargo[] = {}; radartype = 0; class TransportMagazines{}; class TransportWeapons{}; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; transportMaxWeapons = 20; transportMaxMagazines = 120; transportMaxBackpacks = 6; fuelCapacity = 2200; supplyRadius = 2.6; armor = 30; class Turrets: Turrets { class MainTurret: MainTurret { body = "obsTurret"; gun = "obsGun"; animationSourceBody = "obsTurret"; animationSourceGun = "obsGun"; stabilizedInAxes = "StabilizedInAxesBoth"; memoryPointGunnerOptics = "commanderview"; minElev = -40; maxElev = 20; initElev = 0; minTurn = -120; maxTurn = 120; initTurn = 0; gunBeg = "commanderview"; gunEnd = "laserstart"; memoryPointGun = "laserstart"; turretInfoType = "RscWeaponZeroing"; discreteDistance[] = {300,400,500,600,700,800}; discreteDistanceInitIndex = 1; weapons[] = {"M240BC_veh"}; soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.01,1.0,30}; magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"}; inGunnerMayFire = 1; gunnerAction = "AW159_Pilot_BAF"; gunnerGetInAction = "GetInLow"; gunnerGetOutAction = "GetOutLow"; gunnerOpticsEffect[] = {}; gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64"; class OpticsIn { class Wide { opticsDisplayName = "W"; initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.466; minFov = 0.466; maxFov = 0.466; visionMode[] = {"Normal"}; gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64"; }; class Medium: Wide { opticsDisplayName = "M"; initFov = 0.093; minFov = 0.093; maxFov = 0.093; gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64_2"; }; class Narrow: Wide { opticsDisplayName = "N"; gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64_3"; initFov = 0.029; minFov = 0.029; maxFov = 0.029; }; }; class OpticsOut { class Monocular { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 1.1; minFov = 0.133; maxFov = 1.1; visionMode[] = {"Normal"}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; }; }; startEngine = 0; gunnerHasFlares = 0; }; }; }; class AW159_Lynx_BAF_DZE: AW159_Lynx_BAF_DZ { class Turrets: Turrets { class MainTurret: MainTurret { magazines[] = {}; }; }; };