private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_56","PLAIN DOWN"];}; DZE_ActionInProgress = true; _item = _this; _config = configFile >> "cfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]}; _text = getText (_config >> "displayName"); _haskey = _this in weapons player; if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]}; _hastoolweapon = "ItemKeyKit" in weapons player; if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_57","PLAIN DOWN"]}; _pos = [player] call FNC_GetPos; _isNear = {inflamed _x} count (_pos nearObjects 3); if (_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_58","PLAIN DOWN"]}; call gear_ui_init; // require one tin bar per key _hasTinBar = "ItemTinBar" in magazines player; if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]}; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; player playActionNow "Medic"; [player,"repair",0,false] call dayz_zombieSpeak; [player,50,true,_pos] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if(_finished) then { _num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove); if(_num_removed == 1) then { _create = _item; _create call player_addDuplicateTool; } else { cutText [localize "str_epoch_player_61","PLAIN DOWN"]; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [localize "str_epoch_player_61","PLAIN DOWN"]; }; DZE_ActionInProgress = false;