Hunting[] = { //Weapons {Loot_GROUP, 5, farmweapons}, {Loot_GROUP, 3, military}, {Loot_WEAPON, 2, Mosin_DZ}, //Tools {Loot_WEAPON, 4, ItemMachete}, {Loot_WEAPON, 6, ItemMap}, {Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 7, ItemKnife}, {Loot_WEAPON, 2, ItemCompass}, {Loot_WEAPON, 4, ItemHatchet}, {Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 1, 10Rnd_303British}, {Loot_MAGAZINE, 2, ItemWaterbottleUnfilled}, {Loot_MAGAZINE, 2, ItemHeatPack}, {Loot_MAGAZINE, 2, FoodMRE}, {Loot_MAGAZINE, 2, FoodNutmix}, {Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemMixOil}, //{Loot_WEAPON, 1, RedRyder}, //{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine}, //Backpacks {Loot_GROUP, 5, backpacks}, {Loot_GROUP, 1, militarybackpacks}, //Other {Loot_MAGAZINE, 2, ItemTent}, {Loot_MAGAZINE, 2, ItemBandage}, {Loot_MAGAZINE, 1, ItemDomeTent}, {Loot_MAGAZINE, 3, TrapBear}, {Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive}, {Loot_PILE, 10, AmmoCivilian, 1, 3}, {Loot_PILE, 10, Consumable, 1, 3}, {Loot_WEAPON, 3, ItemMatchbox_DZE}, {Loot_GROUP, 10, Generic} };