class Hunting : Default { zombieChance = 0.6; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"}; lootChance = 0.8; lootGroup = Hunting; }; class Land_Misc_deerstand: Hunting { zombieChance = 0.3; maxRoaming = 3; zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}}; lootChance = 0.5; lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}}; };