class VWGolf; class VWGolf_DZE: VWGolf { scope = public; displayname = $STR_VEH_NAME_VWGOLF_RED; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; fuelCapacity = 100; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.3; class Upgrades { ItemORP[] = {"VWGolf_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class VWGolf_DZE1: VWGolf_DZE { original = "VWGolf_DZE"; maxSpeed = 260; // VW maxspeed from above =241 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"VWGolf_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class VWGolf_DZE2: VWGolf_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"VWGolf_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class VWGolf_DZE3: VWGolf_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"VWGolf_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class VWGolf_DZE4: VWGolf_DZE3 { fuelCapacity = 150; // car 100 };