class Skoda; class Skoda_DZE: Skoda { scope = public; displayName = $STR_VEH_NAME_SKODA_WHITE; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; maxSpeed = 110; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.3; class Upgrades { ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaBlue; class SkodaBlue_DZE: SkodaBlue { scope = public; displayName = $STR_VEH_NAME_SKODA_BLUE; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; maxSpeed = 110; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.3; class Upgrades { ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaRed; class SkodaRed_DZE: SkodaRed { scope = public; displayName = $STR_VEH_NAME_SKODA_RED; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; maxSpeed = 110; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.3; class Upgrades { ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaGreen; class SkodaGreen_DZE: SkodaGreen { scope = public; displayName = $STR_VEH_NAME_SKODA_GREEN; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; maxSpeed = 110; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.3; }; // Performance 1 class Skoda_DZE1: Skoda_DZE { original = "Skoda_DZE"; maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaBlue_DZE1: SkodaBlue_DZE { original = "SkodaBlue_DZE"; maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaRed_DZE1: SkodaRed_DZE { original = "SkodaRed_DZE"; maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaGreen_DZE1: SkodaGreen_DZE { original = "SkodaGreen_DZE"; maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class Skoda_DZE2: Skoda_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaBlue_DZE2: SkodaBlue_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaRed_DZE2: SkodaRed_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaGreen_DZE2: SkodaGreen_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class Skoda_DZE3: Skoda_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaBlue_DZE3: SkodaBlue_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaRed_DZE3: SkodaRed_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaGreen_DZE3: SkodaGreen_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class Skoda_DZE4: Skoda_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaBlue_DZE4: SkodaBlue_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaRed_DZE4: SkodaRed_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaGreen_DZE4: SkodaGreen_DZE3 { fuelCapacity = 210; // car 100 }; class GLT_M300_ST; class GLT_M300_ST_DZE : GLT_M300_ST { displayname = $STR_VEH_NAME_SEDAN_TAXI; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; maxSpeed = 110; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; supplyRadius = 1.3; };