class BTR60_TK_EP1: BRDM2_Base { class Turrets; // External class reference class MainTurret; // External class reference }; class BTR60_TK_EP1_DZ: BTR60_TK_EP1 { scope = public; displayName = $STR_VEH_NAME_BTR60_WOOD; vehicleClass = "DayZ Epoch Vehicles"; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; transportMaxMagazines = 100; transportMaxWeapons = 20; transportmaxbackpacks = 6; enableGPS = 0; supplyRadius = 1.8; crewVulnerable = 1; class Turrets: Turrets { class MainTurret: MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"PKT"}; soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.1,1.0,15}; magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"}; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"}; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.2; minFov = 0.058; maxFov = 0.2; visionMode[] = {"Normal"}; }; gunnerAction = "BTR60_Gunner_EP1"; gunnerInAction = "BTR60_Gunner_EP1"; gunnerGetInAction = "GetInHigh"; gunnerGetOutAction = "GetOutHigh"; gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun"; gunnerForceOptics = 1; startEngine = 0; stabilizedInAxes = "StabilizedInAxesNone"; commanding = 2; primaryGunner = 1; primaryObserver = 0; class HitPoints { class HitTurret { armor = 0.8; material = -1; name = "vez"; visual = "vez"; passThrough = 1; }; }; }; class CommanderTurret: MainTurret { body = "ObsTurret"; gun = "ObsGun"; proxyType = "CPCommander"; proxyIndex = 1; gunnerName = "$STR_POSITION_COMMANDER"; primaryGunner = 0; primaryObserver = 1; gunnerOpticsShowCursor = 0; LODTurnedIn = 1200; LODTurnedOut = 0.0; animationSourceBody = "obsTurret"; animationSourceGun = "obsGun"; animationSourceHatch = "hatchCommander"; minElev = -10; maxElev = 20; initElev = 0; minTurn = -90; maxTurn = 90; initTurn = 0; weapons[] = {}; magazines[] = {}; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"}; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.3; minFov = 0.093; maxFov = 0.466; visionMode[] = {"Normal"}; }; gunnerAction = "BTR60_Commander_EP1"; gunnerInAction = "BTR60_Commander_EP1"; discreteDistance[] = {}; discreteDistanceInitIndex = 0; gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander"; turretInfoType = "RscWeaponEmpty"; gunnerOutOpticsModel = ""; gunnerOutOpticsColor[] = {0,0,0,1}; gunnerForceOptics = 0; gunnerOutForceOptics = 0; gunnerOutOpticsShowCursor = 0; startEngine = 0; stabilizedInAxes = "StabilizedInAxesNone"; commanding = 1; memoryPointGunnerOutOptics = "commander_weapon_view"; memoryPointGunnerOptics = "commanderview"; memoryPointsGetInGunner = "pos commander"; memoryPointsGetInGunnerDir = "pos commander dir"; }; }; }; class BTR60_TK_EP1_DZE: BTR60_TK_EP1_DZ { scope = public; displayName = $STR_VEH_NAME_BTR60_WOOD; class Turrets: Turrets { class MainTurret: MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"PKT"}; soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.1,1.0,15}; magazines[] = {}; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"}; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.2; minFov = 0.058; maxFov = 0.2; visionMode[] = {"Normal"}; }; gunnerAction = "BTR60_Gunner_EP1"; gunnerInAction = "BTR60_Gunner_EP1"; gunnerGetInAction = "GetInHigh"; gunnerGetOutAction = "GetOutHigh"; gunnerOpticsModel = "\ca\weapons\2Dscope_BMPgun"; gunnerForceOptics = 1; startEngine = 0; stabilizedInAxes = "StabilizedInAxesNone"; commanding = 2; primaryGunner = 1; primaryObserver = 0; class HitPoints { class HitTurret { armor = 0.8; material = -1; name = "vez"; visual = "vez"; passThrough = 1; }; }; }; class CommanderTurret: MainTurret { body = "ObsTurret"; gun = "ObsGun"; proxyType = "CPCommander"; proxyIndex = 1; gunnerName = "$STR_POSITION_COMMANDER"; primaryGunner = 0; primaryObserver = 1; gunnerOpticsShowCursor = 0; LODTurnedIn = 1200; LODTurnedOut = 0.0; animationSourceBody = "obsTurret"; animationSourceGun = "obsGun"; animationSourceHatch = "hatchCommander"; minElev = -10; maxElev = 20; initElev = 0; minTurn = -90; maxTurn = 90; initTurn = 0; weapons[] = {}; magazines[] = {}; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2","OpticsCHAbera2"}; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.3; minFov = 0.093; maxFov = 0.466; visionMode[] = {"Normal"}; }; gunnerAction = "BTR60_Commander_EP1"; gunnerInAction = "BTR60_Commander_EP1"; discreteDistance[] = {}; discreteDistanceInitIndex = 0; gunnerOpticsModel = "\CorePatch\CorePatch_Vehicles\models\optika_T72_commander"; turretInfoType = "RscWeaponEmpty"; gunnerOutOpticsModel = ""; gunnerOutOpticsColor[] = {0,0,0,1}; gunnerForceOptics = 0; gunnerOutForceOptics = 0; gunnerOutOpticsShowCursor = 0; startEngine = 0; stabilizedInAxes = "StabilizedInAxesNone"; commanding = 1; memoryPointGunnerOutOptics = "commander_weapon_view"; memoryPointGunnerOptics = "commanderview"; memoryPointsGetInGunner = "pos commander"; memoryPointsGetInGunnerDir = "pos commander dir"; }; }; }; class BTR60_Gue_DZ: BTR60_TK_EP1_DZ { scope = public; displayName = $STR_VEH_NAME_BTR60_GREEN; hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"}; }; class BTR60_Gue_DZE: BTR60_TK_EP1_DZE { scope = public; displayName = $STR_VEH_NAME_BTR60_GREEN; hiddenSelectionsTextures[] = {"\CorePatch\CorePatch_Vehicles\textures\btr60_body_gue_co.paa","\CorePatch\CorePatch_Vehicles\textures\btr60_details_gue_co.paa"}; };