//Prevent SVI hack using BattleFieldClearance & al. class Logic; class BattleFieldClearance: Logic { vehicleClass = "Modules"; class Eventhandlers { init = "if (isServer) then { diag_log(""WARNING, b4ttlefieldclearance attack from player PID#""+str(owner this)); deleteVehicle this;};"; }; }; class HighCommandSubordinate: Logic { vehicleClass = "Modules"; class Eventhandlers { init = "if (isServer) then { diag_log(""WARNING, HighCommand5ubordinate attack from player PID#""+str(owner this)); deleteVehicle this;};"; }; }; class FirstAidSystem: Logic { vehicleClass = "Modules"; class Eventhandlers { init = "if (isServer) then { diag_log(""WARNING, First4idSystem attack from player PID#""+str(owner this)); deleteVehicle this;};"; }; }; class AlternativeInjurySimulation: Logic { vehicleClass = "Modules"; class Eventhandlers { init = "if (isServer) then { diag_log(""WARNING, 4lternativeInjurySimulation attack from player PID#""+str(owner this)); deleteVehicle this;};"; }; }; class FunctionsManager : Logic { vehicleClass = "Modules"; class Eventhandlers { init = "diag_log format ['DayZ Epoch: PRELOAD Functions\init %1', [_this, BIS_functions_mainscope]];if (isnil 'BIS_functions_mainscope') then { BIS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};} else {_this spawn { diag_log format ['DayZ Epoch: PRELOAD Functions\init ERROR: deleting redundant FM! %1', [_this, (_this select 0), BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};if (isnil 'RE') then {diag_log 'DayZ Epoch: MPframework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};"; }; };