/* DayZ Base Building Upgrades Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_48") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_downgrade_build; s_player_downgrade_build = 1; _distance = 30; _needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); _canBuildOnPlot = false; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; } else { // check nearby plots ownership && then for friend status _nearestPole = _findNearestPole select 0; // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { _canBuildOnPlot = true; } else { _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(_ownerID in _friendlies) then { _canBuildOnPlot = true; }; }; }; // exit if not allowed due to plot pole if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_141"),_needText,_distance] , "PLAIN DOWN"]; }; // get cursortarget from addaction _obj = _this select 3; // Current charID _objectCharacterID = _obj getVariable ["CharacterID","0"]; if(DZE_Lock_Door != _objectCharacterID) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_49") , "PLAIN DOWN"]; }; // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];}; // Get classname _classname = typeOf _obj; // Find display name _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // Find next upgrade _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _refund = _upgrade select 1; [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _invResult = false; _abortInvAdd = false; _i = 0; _addedItems = []; { _itemOut = _x select 0; _countOut = _x select 1; for "_x" from 1 to _countOut do { _invResult = [player,_itemOut] call BIS_fnc_invAdd; if(!_invResult) exitWith { _abortInvAdd = true; }; if(_invResult) then { _i = _i + 1; _addedItems set [(count _addedItems),[_itemOut,1]]; }; }; if (_abortInvAdd) exitWith {}; } count _refund; // all parts added proceed if(_i != 0) then { // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; // Reset the character ID on locked doors before they inherit the newclassname if (_classname in DZE_DoorsLocked) then { _obj setVariable ["CharacterID",dayz_characterID,true]; _objectCharacterID = dayz_characterID; }; _classname = _newclassname; // Create new object _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; // Set direction _object setDir _dir; // Set location _object setPosATL _location; cutText [format[(localize "str_epoch_player_142"),_text], "PLAIN DOWN", 5]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player]; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; } else { cutText [format[(localize "str_epoch_player_143"), _i,(getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName"))], "PLAIN DOWN"]; { [player,(_x select 0),(_x select 1)] call BIS_fnc_invRemove; } count _addedItems; }; } else { cutText [(localize "str_epoch_player_51"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_downgrade_build = -1;