private["_vehicle"]; _vehicle = _this select 3; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_vehicle,true]; if(player distance _vehicle < 10) then { if (local _vehicle) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; }; s_player_lockUnlock_crtl = -1; DZE_ActionInProgress = false;