// bleed.sqf _unit = (_this select 3) select 0; _isDead = _unit getVariable["USEC_isDead",false]; call fnc_usec_medic_removeActions; player playActionNow "Medic"; player removeMagazine "ItemEpinephrine"; sleep 3; if (!_isDead) then { _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false,true]; sleep 5; ["usecEpi",[_unit,player,"ItemEpinephrine"]] call broadcastRpcCallAll; }; r_action = false;