private["_vehicle","_part","_hitpoint","_type","_selection","_array"]; _id = _this select 2; _array = _this select 3; _vehicle = _array select 0; _part = _array select 1; _hitpoint = _array select 2; _type = typeOf _vehicle; // _hasToolbox = "ItemToolbox" in items player; // moving this here because we need to know which part needed if we don't have it _nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName"); _namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName"); if (_hasToolbox) then { _damage = [_vehicle,_hitpoint] call object_getHit; _vehicle removeAction _id; //dont allow removal of damaged parts if (_damage < 0.15) then { _isOK = [player,_part] call BIS_fnc_invAdd; if (_isOK) then { //Fix the part _selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name"); //vehicle is owned by whoever is in it, so we have to have each client try and fix it ["dayzSetFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal; player playActionNow "Medic"; sleep 1; [player,"repair",0,false] call dayz_zombieSpeak; null = [player,50,true,(getPosATL player)] spawn player_alertZombies; sleep 5; _vehicle setvelocity [0,0,1]; //Success! cutText [format["You have successfully removed %1 from the %2",_namePart,_nameType], "PLAIN DOWN"]; }; }; } else { cutText [format["You need %1 to remove this part.",_namePart], "PLAIN DOWN"]; }; {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; dayz_myCursorTarget = objNull; s_player_repair_crtl = -1;