class CfgWeapons { class Pecheneg; class Pecheneg_DZ: Pecheneg { type = "1"; }; class Default { canlock = 0; }; class ItemCore; class Crossbow; class Rifle; class MeleeWeapon : Rifle { canDrop = true; }; class PistolCore; // External class reference class Pistol; // External class reference class GrenadeLauncher; // External class reference class DMR; // External class reference class ItemKnife: ItemCore { scope = 2; displayName = "$STR_EQUIP_NAME_4"; model = "\dayz_equip\models\knife_gear.p3d"; picture = "\dayz_equip\textures\equip_knife_ca.paa"; descriptionShort = "$STR_EQUIP_DESC_4"; class ItemActions { class Use { text="Harvest Plant"; script="spawn player_harvestPlant;"; }; }; }; #include "CfgWeapons\Loot.hpp" #include "CfgWeapons\Melee\MeleeMachete.hpp" #include "CfgWeapons\Melee\ItemMachete.hpp" #include "CfgWeapons\Melee\MeleeHatchet.hpp" #include "CfgWeapons\Melee\ItemHatchet.hpp" #include "CfgWeapons\Melee\MeleeCrowbar.hpp" #include "CfgWeapons\Melee\ItemCrowbar.hpp" #include "CfgWeapons\Melee\Crossbow.hpp" #include "CfgWeapons\Melee\MeleeBaseBallBat.hpp" #include "CfgWeapons\Melee\MeleeFishingPole.hpp" // #include "CfgWeapons\Melee\MeleeBaseBallBatBarbed.hpp" // #include "CfgWeapons\Melee\MeleeBaseBallBatNails.hpp" #include "CfgWeapons\Item\ItemWatch.hpp" #include "CfgWeapons\Item\ItemMap.hpp" #include "CfgWeapons\Item\ItemMap_Debug.hpp" #include "CfgWeapons\Item\ItemCompass.hpp" #include "CfgWeapons\Item\Flashlight.hpp" #include "CfgWeapons\Item\Flare.hpp" #include "CfgWeapons\Item\ItemEtool.hpp" #include "CfgWeapons\Item\ItemShovel.hpp" #include "CfgWeapons\Item\ItemFishingPole.hpp" #include "CfgWeapons\Item\ItemKeyKit.hpp" #include "CfgWeapons\Item\ItemKeys.hpp" //Sniper Rifel //#include "CfgWeapons\Weapon\Sniper\AS50.hpp" #include "CfgWeapons\Weapon\Sniper\M107.hpp" #include "CfgWeapons\Weapon\Sniper\DMR_DZ.hpp" // #include "CfgWeapons\Weapon\Sniper\DMR_DZ2.hpp" // #include "CfgWeapons\Weapon\Sniper\DMR_DZ3.hpp" #include "CfgWeapons\Weapon\Pistol\MakerovSD.hpp" };