private ["_currentTime","_totalMins","_days","_hours","_mins","_base","_plots","_currency","_pve","_b","_survived"]; _currentTime = floor ((diag_tickTime - dayz_loginTime) / 60); _totalMins = (player getVariable "SurvivalTime") + _currentTime; _days = floor (_totalMins / 1440); _totalMins = (_totalMins - (_days * 1440)); _hours = floor (_totalMins / 60); _mins = (_totalMins - (_hours * 60)); dayz_Survived = [_days,_hours,_mins,_totalMins]; _survived = format["%1 %2, %3 %4, %5 %6",(dayz_Survived select 0),localize "STR_EPOCH_JOURNAL_DAYS",(dayz_Survived select 1),localize "STR_EPOCH_JOURNAL_HOURS",(dayz_Survived select 2),localize "STR_EPOCH_JOURNAL_MINUTES"]; _base = ["STR_EP1_dogfighters_params09","STR_EP1_dogfighters_params08"] select (DZE_GodModeBase); _plots = [localize "str_ep1_mpt_param1_5",DZE_limitPlots] select (DZE_limitPlots > 0); _currency = [localize "STR_EPOCH_GOLD",CurrencyName] select (Z_SingleCurrency); _pve = ["str_temp_param_disabled","str_temp_param_enabled"] select (DZE_PVE_Mode); // left page ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format [" %1: %2
%3: %4
%5: %6
%7: %8

%9

%10: %11
%12: %13
%14: %15
%16: %17
%18: %19
%20 %21: %22
%23 %24: %25
", localize "STR_EPOCH_JOURNAL_Name", // 1 (name player), // 2 localize "STR_EPOCH_JOURNAL_HEALTH", // 3 (round(r_player_blood)), // 4 localize "str_actions_stats_hm", // 5 (round(player getVariable['humanity', 0])), // 6 localize "STR_EPOCH_JOURNAL_SURVIVED", // 7 _survived, // 8 localize "STR_EPOCH_JOURNAL_SERVER_SETTINGS", // 9 localize "STR_EPOCH_JOURNAL_BASE", // 10 localize _base, // 11 localize "STR_EPOCH_JOURNAL_PLOT", // 12 _plots, // 13 localize "STR_EPOCH_JOURNAL_BUILDINGLIMIT", // 14 DZE_BuildingLimit, // 15 localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY", // 16 _currency, // 17 localize "STR_EPOCH_JOURNAL_PVE", // 18 localize _pve, // 19 localize "str_actions_stats_hm", // 20 localize "str_playerstats_hero", // 21 DZE_Hero, // 22 localize "str_actions_stats_hm", // 23 localize "str_playerstats_bandit", // 24 DZE_Bandit // 25 ]; // right page - blank until humanity is checked _b = ""; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b];