//[unit, killer] //will only run when local to the created object //record any key hits to the required selection local _array = _this; local _mutant = _array select 0; local _killer = _array select 1; if (local _mutant && isPlayer _killer) then { //increase players humanity when mutant killed local _humanity = _killer getVariable["humanity",0]; _humanity = _humanity + DZE_MutantHumanity; _killer setVariable["humanity",_humanity,true]; };