[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134 [ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol [FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] Fix for Death Messages when attacker is in vehicle. @icomrade @vbawol [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [FIXED] Issue with Scaffolding being too close and killing player. @Fank [FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol [FIXED] Fixed backpack disappearing issue. @vbawol [FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol [FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol [FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol [FIXED] Issue that prevented the server from starting. @Skaronator [FIXED] Some typos in the loot table. @Skaronator [FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator [CHANGED] R3F weight for dutch in Kg @vbawol http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/ [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server.