////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_weapons : config.bin{
class CfgPatches
{
class dayz_weapons
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAWeapons","dayz_equip"};
};
};
class ItemActions
{
class Use
{
text = "";
script = "";
use[] = {};
};
};
class CfgMovesBasic
{
class ManActions
{
GestureSwing = " ";
};
class Actions
{
class NoActions: ManActions
{
GestureSwing[] = {"GestureSwing","Gesture"};
};
};
};
class CfgGesturesMale
{
skeletonName = "OFP2_ManSkeleton";
class ManActions{};
class Actions
{
class NoActions
{
turnSpeed = 0;
upDegree = 0;
limitFast = 1;
useFastMove = 0;
};
};
class Default
{
actions = "NoActions";
file = "";
looped = 1;
speed = 0.5;
relSpeedMin = 1;
relSpeedMax = 1;
soundEnabled = 0;
soundOverride = "";
soundEdge[] = {0.5,1};
terminal = 0;
equivalentTo = "";
connectAs = "";
connectFrom[] = {};
connectTo[] = {};
interpolateWith[] = {};
interpolateTo[] = {};
interpolateFrom[] = {};
mask = "empty";
interpolationSpeed = 6;
interpolationRestart = 0;
preload = 0;
disableWeapons = 1;
enableOptics = 1;
showWeaponAim = 1;
enableMissile = 1;
enableBinocular = 1;
showItemInHand = 0;
showItemInRightHand = 0;
showHandGun = 0;
canPullTrigger = 1;
walkcycles = 1;
headBobMode = 0;
headBobStrength = 0;
leftHandIKBeg = 0;
leftHandIKEnd = 0;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
leftHandIKCurve[] = {1};
rightHandIKCurve[] = {1};
forceAim = 0;
};
class States
{
class GestureSwing: Default
{
file = "\dayz_weapons\anim\melee_hatchet_swing.rtm";
looped = 0;
speed = 1.282051;
mask = "handsWeapon";
headBobStrength = 0.2;
headBobMode = 2;
rightHandIKBeg = 0;
rightHandIKEnd = 0;
};
};
class BlendAnims
{
handsWeapon[] = {"head",1,"neck1",1,"neck",1,"weapon",1,"LeftShoulder",1,"LeftArm",1,"LeftArmRoll",1,"LeftForeArm",1,"LeftForeArmRoll",1,"LeftHand",1,"LeftHandRing",1,"LeftHandPinky1",1,"LeftHandPinky2",1,"LeftHandPinky3",1,"LeftHandRing1",1,"LeftHandRing2",1,"LeftHandRing3",1,"LeftHandMiddle1",1,"LeftHandMiddle2",1,"LeftHandMiddle3",1,"LeftHandIndex1",1,"LeftHandIndex2",1,"LeftHandIndex3",1,"LeftHandThumb1",1,"LeftHandThumb2",1,"LeftHandThumb3",1,"RightShoulder",1,"RightArm",1,"RightArmRoll",1,"RightForeArm",1,"RightForeArmRoll",1,"RightHand",1,"RightHandRing",1,"RightHandPinky1",1,"RightHandPinky2",1,"RightHandPinky3",1,"RightHandRing1",1,"RightHandRing2",1,"RightHandRing3",1,"RightHandMiddle1",1,"RightHandMiddle2",1,"RightHandMiddle3",1,"RightHandIndex1",1,"RightHandIndex2",1,"RightHandIndex3",1,"RightHandThumb1",1,"RightHandThumb2",1,"RightHandThumb3",1,"Spine",0.2,"Spine1",0.3,"Spine2",1,"Spine3",1};
};
};
class Mode_SemiAuto
{
multiplier = 1;
burst = 1;
dispersion = 0.0002;
sound[] = {"",10,1};
soundBegin[] = {"sound",1};
soundEnd[] = {};
soundLoop[] = {};
soundContinuous = 0;
soundBurst = 1;
reloadTime = 0.1;
ffCount = 1;
ffMagnitude = 0.5;
ffFrequency = 11;
flash = "gunfire";
flashSize = 0.1;
recoil = "Empty";
recoilProne = "Empty";
autoFire = 0;
aiRateOfFire = 0.5;
aiRateOfFireDistance = 500;
useAction = 0;
useActionTitle = "";
showToPlayer = 1;
minRange = 30;
minRangeProbab = 0.25;
midRange = 300;
midRangeProbab = 0.58;
maxRange = 600;
maxRangeProbab = 0.04;
displayName = "Semi";
};
class DZ_SingleMelee: Mode_SemiAuto
{
multiplier = 1;
burst = 5;
displayName = "Hack";
dispersion = 0.2;
sound[] = {"",0,1};
soundContinuous = 1;
reloadTime = 1;
magazineReloadTime = 1;
ffCount = 1;
optics = "false";
recoil = "empty";
autoFire = "true";
aiRateOfFire = 0.7;
aiRateOfFireDistance = 2.2;
useAction = "false";
useActionTitle = "";
recoilProne = "empty";
showToPlayer = "true";
minRange = 0;
minRangeProbab = 0.8;
midRange = 0.3;
midRangeProbab = 0.8;
maxRange = 3;
maxRangeProbab = 0;
soundBurst = 1;
};
class CfgRecoils
{
DZ_Swing[] = {0,0.06,-0.1,0,0.1,-0.12,0.1,0,0};
DZ_Stab[] = {0.02,-0.5,0.2,0.05,-0.5,0.3,0.04,0,-0.1,0.5,0,0};
};
class cfgWeapons
{
class Rifle;
class MeleeWeapon: Rifle
{
distanceZoomMin = 50;
distanceZoomMax = 50;
canDrop = 0;
UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
optics = 1;
modelOptics = "-";
modes[] = {"Single"};
fireLightDuration = 0;
fireLightIntensity = 0;
reloadMagazineSound[] = {"",1};
class Single: DZ_SingleMelee
{
multiplier = 1;
burst = 1;
displayName = "Hack";
dispersion = 0.2;
optics = 1;
recoil = "DZ_Swing";
autoFire = 1;
aiRateOfFire = 0.7;
aiRateOfFireDistance = 2.2;
useAction = 0;
useActionTitle = "";
recoilProne = "DZ_Swing";
swing0[] = {"dayz_weapons\sounds\swing_0",1.77828,1,30};
swing1[] = {"dayz_weapons\sounds\swing_1",1.77828,1,30};
soundBegin[] = {"swing0",0.5,"swing1",0.5};
drySound[] = {"",1};
reloadTime = 0;
reloadMagazineSound[] = {"",1};
showToPlayer = 1;
minRange = 0;
minRangeProbab = 0.8;
midRange = 0.3;
midRangeProbab = 0.8;
maxRange = 3;
maxRangeProbab = 0;
};
cursor = "Vehicle_Grenade_W";
cursoraim = "Vehicle_Grenade_W";
cursorSize = 1;
};
class MeleeHatchet: MeleeWeapon
{
scope = 2;
model = "\dayz_weapons\models\Hatchet_weaponized";
picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
displayName = "$STR_EQUIP_NAME_41";
magazines[] = {"Hatchet_Swing"};
handAnim[] = {"OFP2_ManSkeleton","\dayz_weapons\anim\melee_hatchet_holding.rtm"};
class ItemActions
{
class Use
{
text = "$STR_ACTIONS_CHOPWOOD";
script = "spawn player_chopWood;";
};
class Toolbelt
{
text = "Add to Toolbelt";
script = "spawn player_addToolbelt;";
use[] = {"MeleeHatchet"};
output[] = {"ItemHatchet"};
};
class Drop
{
text = "Drop Hatchet";
script = "spawn player_dropWeapon;";
use[] = {"Hatchet_Swing"};
};
};
class Library
{
libTextDesc = "$STR_EQUIP_DESC_41";
};
descriptionShort = "$STR_EQUIP_DESC_41";
};
class MeleeCrowbar: MeleeHatchet
{
scope = 2;
model = "\dayz_weapons\models\crowbar_weaponized";
picture = "\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName = "Crowbar";
magazines[] = {"Crowbar_Swing"};
class ItemActions
{
class Drop
{
text = "Drop Crowbar";
script = "spawn player_dropWeapon;";
use[] = {"Crowbar_Swing"};
};
};
class Library
{
libTextDesc = "A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
};
descriptionShort = "A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
};
class Winchester1866: Rifle
{
scope = 2;
model = "\dayz_weapons\models\Winchester1866";
picture = "\dayz_weapons\textures\equip_winchester1866_CA.paa";
UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
magazines[] = {"15Rnd_W1866_Slug","15Rnd_W1866_Pellet"};
optics = 1;
modelOptics = "-";
displayname = "$STR_WPN_NAME_1";
modes[] = {"Single"};
distanceZoomMin = 50;
distanceZoomMax = 50;
selectionFireAnim = "zasleh";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\LeeEnfield.rtm"};
class Single: Mode_SemiAuto
{
dispersion = 0.003;
soundContinuous = 0;
reloadTime = 1;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload",0.316228,1,20};
begin1[] = {"dayz_weapons\sounds\shotgun_0",1.77828,1,1000};
begin2[] = {"dayz_weapons\sounds\shotgun_1",1.77828,1,1000};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
drySound[] = {"ca\sounds\weapons\rifles\dry",0.01,1,10};
minRange = 0;
minRangeProbab = 0.5;
midRange = 60;
midRangeProbab = 0.2;
maxRange = 100;
maxRangeProbab = 0.03;
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
class Library
{
libTextDesc = "$STR_WPN_DESC_1";
};
descriptionShort = "$STR_WPN_DESC_1";
};
class MR43: Winchester1866
{
model = "\dayz_weapons\models\mr43";
picture = "\dayz_weapons\textures\equip_mr43_CA.paa";
displayname = "$STR_WPN_NAME_5";
descriptionShort = "$STR_WPN_DESC_5";
magazines[] = {"2Rnd_shotgun_74Slug","2Rnd_shotgun_74Pellets"};
class Single: Mode_SemiAuto
{
dispersion = 0.003;
soundContinuous = 0;
reloadTime = 2;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload",0.316228,1,20};
DB_shotgun_1[] = {"dayz_weapons\sounds\DB_shotgun_1",1.77828,1,1000};
soundBegin[] = {"DB_shotgun_1",1};
drySound[] = {"ca\sounds\weapons\rifles\dry",0.01,1,10};
minRange = 0;
minRangeProbab = 0.5;
midRange = 60;
midRangeProbab = 0.2;
maxRange = 100;
maxRangeProbab = 0.03;
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_8outof10";
};
};
class Remington870: Winchester1866
{
model = "\dayz_weapons\models\Remington870";
picture = "\dayz_weapons\textures\equip_remington870_CA.paa";
displayname = "$STR_WPN_NAME_2";
descriptionShort = "$STR_WPN_DESC_2";
magazines[] = {"8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_Pellets"};
};
class Remington870_lamp: Remington870
{
model = "\dayz_weapons\models\Remington870_lamp";
displayname = "$STR_WPN_NAME_3";
descriptionShort = "$STR_WPN_DESC_3";
magazines[] = {"8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_Pellets"};
class FlashLight
{
color[] = {0.9,0.9,0.7,0.9};
ambient[] = {0.1,0.1,0.1,1};
position = "flash dir";
direction = "flash";
angle = 30;
scale[] = {1,1,0.5};
brightness = 0.1;
};
};
class GrenadeLauncher;
class Flare: GrenadeLauncher
{
scope = 2;
autoAimEnabled = 0;
cursor = "Vehicle_Grenade_W";
cursoraim = "\ca\Weapons\Data\clear_empty";
cursorSize = 1;
value = 0;
type = 0;
displayName = "$STR_MAG_ACTION2_4";
canDrop = 0;
muzzles[] = {"RoadFlareMuzzle","ChemLightMuzzle","MolotovCocktailMuzzle"};
class ThrowMuzzle: GrenadeLauncher
{
cursor = "Air_Dot";
cursoraim = "Vehicle_Grenade_W";
cursorSize = 1;
sound[] = {"",0.000316228,1};
reloadSound[] = {"",0.000316228,1};
aiDispersionCoefX = 6;
aiDispersionCoefY = 6;
reloadTime = 0;
magazineReloadTime = 0;
enableAttack = 0;
showEmpty = 0;
autoReload = 1;
modelOptics = "";
minRange = 30;
minRangeProbab = 0.5;
midRange = 45;
midRangeProbab = 0.2;
maxRange = 60;
maxRangeProbab = 0.03;
};
class RoadFlareMuzzle: ThrowMuzzle
{
displayName = "$STR_MAG_ACTION_4";
magazines[] = {"HandRoadFlare"};
cursor = "Vehicle_Grenade_W";
cursorAim = "\ca\Weapons\Data\clear_empty";
begin1[] = {"dayz_weapons\sounds\roadflare_start",1.77828,1,1000};
soundBegin[] = {"begin1",1};
};
class ChemLightMuzzle: ThrowMuzzle
{
displayName = "$STR_MAG_ACTION_5";
magazines[] = {"HandChemGreen","HandChemRed","HandChemBlue"};
cursor = "Vehicle_Grenade_W";
cursorAim = "\ca\Weapons\Data\clear_empty";
};
class MolotovCocktailMuzzle: ThrowMuzzle
{
displayName = "Throw";
magazines[] = {"TrashJackDaniels","ItemSodaEmpty","TrashTinCan"};
cursor = "Vehicle_Grenade_W";
cursorAim = "\ca\Weapons\Data\clear_empty";
};
};
class Crossbow: Winchester1866
{
scope = 2;
value = 1;
model = "\dayz_weapons\models\testgun";
optics = 1;
dexterity = 1.64;
displayName = "$STR_WPN_NAME_4";
picture = "\dayz_weapons\textures\equip_crossbow_ca.paa";
UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.000316228,1,10};
fireLightDuration = 0;
fireLightIntensity = 0;
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.0562341,1,20};
class Library
{
libTextDesc = "$STR_WPN_DESC_4";
};
descriptionShort = "$STR_WPN_DESC_4";
class Single: Mode_SemiAuto
{
dispersion = 0.001;
soundContinuous = 0;
reloadTime = 3.0;
reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload",0.316228,1,20};
begin1[] = {"dayz_weapons\sounds\crossbow_fire_0",0.177828,1,15};
begin2[] = {"dayz_weapons\sounds\crossbow_fire_1",0.177828,1,15};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
drySound[] = {"ca\sounds\weapons\rifles\dry",0.01,1,10};
minRange = 0;
minRangeProbab = 0.5;
midRange = 60;
midRangeProbab = 0.2;
maxRange = 100;
maxRangeProbab = 0.03;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
};
magazines[] = {"BoltSteel", "BoltSteel4pack"};
bullet1[] = {"dayz_weapons\sounds\crossbow_bolt",0.177828,1,15};
soundBullet[] = {"bullet1",1};
};
class M249;
class M249_DZ: M249
{
type = "1";
};
class M240;
class M240_DZ: M240
{
type = "1";
};
class Mk_48;
class Mk_48_DZ: Mk_48
{
type = "1";
};
class M107;
class M107_DZ: M107
{
type = "1";
};
class m107_TWS_EP1;
class m107_TWS_EP1_DZ: m107_TWS_EP1
{
type = "1";
};
};
class cfgMagazines
{
class CA_Magazine;
class Hatchet_Swing: CA_Magazine
{
scope = 2;
type = 0;
autoReload = 0;
flash = "";
flashSize = 0;
initSpeed = 100;
maxLeadSpeed = 20;
dexterity = 20;
picture = "\dayz_weapons\textures\equip_shells_ca.paa";
displayName = "Hatchet";
displayNameMagazine = "Hatchet";
shortNameMagazine = "Hatchet";
optics = 0;
distanceZoomMin = 0;
distanceZoomMax = 0;
count = 100000;
reloadTime = 0.1;
magazineReloadTime = 0.1;
drySound[] = {"",0,1};
reloadMagazineSound[] = {"",0,1};
modes[] = {"Single"};
ammo = "Hatchet_Swing_Ammo";
};
class crowbar_swing: Hatchet_Swing
{
displayName = "Crowbar";
displayNameMagazine = "Crowbar";
shortNameMagazine = "Crowbar";
ammo = "Crowbar_Swing_Ammo";
};
class 15Rnd_W1866_Slug: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_2";
ammo = "B_1866_Slug";
model = "\dayz_weapons\models\8shells_slugs.p3d";
picture = "\dayz_weapons\textures\equip_shells_ca.paa";
count = 15;
initSpeed = 396;
descriptionShort = "$STR_MAG_DESC_2";
displayNameShort = "Slug";
};
class 15Rnd_W1866_Pellet: 15Rnd_W1866_Slug{};
class 8Rnd_B_Beneli_74Slug: CA_Magazine
{
scope = 2;
displayName = "8Rnd. Slug";
model = "\dayz_weapons\models\8shells_slugs.p3d";
picture = "\dayz_weapons\textures\equip_shells_ca.paa";
ammo = "B_12Gauge_74Slug";
count = 8;
initSpeed = 396;
descriptionShort = "Caliber: 12 gauge
Rounds: 8
Used in: M1014";
class ItemActions
{
class ReloadMag
{
text = "Split into 4 x 2 rounds";
script = "spawn player_reloadMag;";
use[] = {"8Rnd_B_Beneli_74Slug"};
output[] = {"2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug"};
};
};
};
class 8Rnd_B_Beneli_Pellets: CA_Magazine
{
scope = 2;
displayName = "8Rnd. Pellets";
model = "\dayz_weapons\models\8shells_pellets.p3d";
picture = "\dayz_weapons\textures\equip_pellets_ca.paa";
ammo = "B_12Gauge_Pellets";
count = 8;
initSpeed = 396;
descriptionShort = "Caliber: 12 gauge
Rounds: 8 Pellets
Used in: M1014";
displayNameShort = "Pellets";
class ItemActions
{
class ReloadMag
{
text = "Split into 4x2 rounds";
script = "spawn player_reloadMag;";
use[] = {"8Rnd_B_Beneli_Pellets"};
output[] = {"2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets"};
};
};
};
class 2Rnd_shotgun_74Slug: 8Rnd_B_Beneli_74Slug
{
displayName = "2Rnd. Slug";
count = 2;
descriptionShort = "Caliber: 12 gauge
Rounds: 2
Used in: M1014";
class ItemActions
{
class ReloadMag
{
text = "Combine to 8 rounds";
script = "spawn player_reloadMag;";
use[] = {"2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug","2Rnd_shotgun_74Slug"};
output[] = {"8Rnd_B_Beneli_74Slug"};
};
};
};
class 2Rnd_shotgun_74Pellets: 8Rnd_B_Beneli_Pellets
{
displayName = "2Rnd. Pellets";
count = 2;
descriptionShort = "Caliber: 12 gauge
Rounds: 2 Pellets
Used in: M1014";
class ItemActions
{
class ReloadMag
{
text = "Combine to 8 rounds";
script = "spawn player_reloadMag;";
use[] = {"2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets"};
output[] = {"8Rnd_B_Beneli_Pellets"};
};
};
};
class HandGrenade;
class TrashJackDaniels: HandGrenade
{
scope = 2;
displayName = "$STR_EQUIP_NAME_34";
model = "\dayz_equip\models\bottle_jd.p3d";
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_34";
ammo = "JackDaniels";
};
class TrashTinCan: HandGrenade
{
scope = 2;
displayName = "$STR_EQUIP_NAME_33";
model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_33";
ammo = "TinCan";
};
class ItemSodaEmpty: HandGrenade
{
scope = 2;
displayName = "$STR_EQUIP_NAME_35";
model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_35";
ammo = "SodaCan";
};
class HandRoadFlare: HandGrenade
{
displayName = "$STR_MAG_NAME_4";
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
ammo = "RoadFlare";
count = 10;
descriptionShort = "$STR_MAG_DESC_4";
};
class ChemLightMag: HandGrenade
{
count = 5;
};
class HandChemBlue: ChemLightMag
{
scope = 2;
displayName = "$STR_MAG_NAME_7";
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
ammo = "ChemBlue";
count = 10;
descriptionShort = "$STR_MAG_DESC_5";
};
class HandChemGreen: ChemLightMag
{
scope = 2;
displayName = "$STR_MAG_NAME_5";
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
ammo = "ChemGreen";
count = 10;
descriptionShort = "$STR_MAG_DESC_5";
};
class HandChemRed: ChemLightMag
{
scope = 2;
displayName = "$STR_MAG_NAME_6";
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
ammo = "ChemRed";
count = 10;
descriptionShort = "$STR_MAG_DESC_5";
};
class BoltSteel: CA_Magazine
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";
count = 1;
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
class ItemActions
{
class ReloadMag
{
text = "Combine to 4 pack";
script = "spawn player_reloadMag;";
use[] = {"BoltSteel","BoltSteel","BoltSteel","BoltSteel"};
output[] = {"BoltSteel4pack"};
};
};
};
class BoltSteel4pack: CA_Magazine
{
scope = 2;
displayName = "Steel Bolt 4 Pack";
model = "\dayz_weapons\models\bolt_gear";
picture = "\dayz_weapons\textures\equip_bolt_ca.paa";
ammo = "BoltSteel";
count = 4;
initSpeed = 150;
descriptionShort = "$STR_MAG_DESC_3";
displayNameShort = "$STR_MAG_ACTION_3";
};
};
class CfgCloudlets
{
class Default;
class FlareSmoke: Default
{
interval = 0.1;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleShape = "\Ca\Data\ParticleEffects\Universal\Universal";
particleFSNtieth = 16;
particleFSIndex = 7;
particleFSFrameCount = 48;
particleFSLoop = 1;
angleVar = 1;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 2;
moveVelocity[] = {0,0.6,0};
rotationVelocity = 0;
weight = 0.05;
volume = 0.04;
rubbing = 0.05;
size[] = {0.2,0.8,2.6};
sizeCoef = 1;
color[] = {
{ 0.6,0.6,0.6,0 },
{ 0.7,0.7,0.7,0.2 },
{ 0.8,0.8,0.8,0.1 },
{ 1,1,1,0 }};
colorCoef[] = {1,1,1,1};
animationSpeed[] = {1.5,0.5};
animationSpeedCoef = 1;
randomDirectionPeriod = 0.4;
randomDirectionIntensity = 0.09;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.3;
position[] = {0,0,0};
positionVar[] = {0.1,0.2,0.1};
MoveVelocityVar[] = {0.05,0.5,0.05};
rotationVelocityVar = 0;
sizeVar = 0.3;
colorVar[] = {0,0,0,0.1};
randomDirectionPeriodVar = 0.2;
randomDirectionIntensityVar = 0.05;
};
class FlareSparks: Default
{
interval = 0.03;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleShape = "\ca\Data\ParticleEffects\Universal\Universal";
particleFSNtieth = 16;
particleFSIndex = 13;
particleFSFrameCount = 2;
particleFSLoop = 0;
angleVar = 1;
animationName = "";
particleType = "Billboard";
timerPeriod = 3;
lifeTime = 0.5;
moveVelocity[] = {0,0.7,0};
rotationVelocity = 0;
weight = 0.05;
volume = 0.04;
rubbing = 0.05;
size[] = {0.7,0};
sizeCoef = 1;
color[] = {
{ 1,1,1,0 },
{ 1,1,1,-1 },
{ 1,1,1,-1 },
{ 1,1,1,-1 },
{ 1,1,1,-1 },
{ 1,1,1,0 }};
colorCoef[] = {1,1,1,1};
animationSpeed[] = {1};
animationSpeedCoef = 1;
randomDirectionPeriod = 0;
randomDirectionIntensity = 0;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.2;
position[] = {0,0,0};
positionVar[] = {0.05,0.2,0.05};
moveVelocityVar[] = {0.08,0.9,0.08};
rotationVelocityVar = 0;
sizeVar = 0.06;
colorVar[] = {0.1,0.1,0.1,0};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};
class BottleGlassShards: Default
{
interval = 0.001;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleShape = "\ca\Data\ParticleEffects\Universal\GlassShards";
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 1;
animationName = "";
particleType = "SpaceObject";
timerPeriod = 3;
lifeTime = 2;
moveVelocity[] = {0,1,0};
rotationVelocity = 2;
weight = 10;
volume = 1;
rubbing = 0;
size[] = {"0.05"};
sizeCoef = 1;
color[] = {
{ 1,1,1,1 }};
colorCoef[] = {1,1,1,1};
animationSpeed[] = {1000};
animationSpeedCoef = 1;
randomDirectionPeriod = 0;
randomDirectionIntensity = 0;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.5;
position[] = {0,0,0};
positionVar[] = {0.02,0.02,0.02};
moveVelocityVar[] = {0.2,1,0.2};
rotationVelocityVar = 1;
sizeVar = 0.04;
colorVar[] = {0.1,0.1,0.1,0};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};
class BottleGlassShards2: Default
{
interval = 0.001;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleShape = "\ca\Data\ParticleEffects\Universal\GlassShards";
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 1;
animationName = "";
particleType = "SpaceObject";
timerPeriod = 3;
lifeTime = 2;
moveVelocity[] = {0,2,0};
rotationVelocity = 2;
weight = 10;
volume = 1;
rubbing = 0;
size[] = {"0.05"};
sizeCoef = 1;
color[] = {
{ 1,1,1,1 }};
colorCoef[] = {1,1,1,1};
animationSpeed[] = {1000};
animationSpeedCoef = 1;
randomDirectionPeriod = 1;
randomDirectionIntensity = 1;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.5;
position[] = {0,0.4,0};
positionVar[] = {0.04,0.04,0.04};
moveVelocityVar[] = {0.2,3,0.2};
rotationVelocityVar = 0;
sizeVar = 0.04;
colorVar[] = {0.1,0.1,0.1,0};
randomDirectionPeriodVar = 1;
randomDirectionIntensityVar = 1;
};
class BottleGlassDust: Default
{
interval = 0.005;
circleRadius = 0;
circleVelocity[] = {0,0,0};
particleShape = "\ca\Data\ParticleEffects\Universal\Universal";
particleFSNtieth = 16;
particleFSIndex = 12;
particleFSFrameCount = 8;
particleFSLoop = 0;
angleVar = 1;
animationName = "";
particleType = "Billboard";
timerPeriod = 3;
lifeTime = 0.7;
moveVelocity[] = {0,0.7,0};
rotationVelocity = 2;
weight = 1.275;
volume = 1;
rubbing = 0;
size[] = {0.05,0.15};
sizeCoef = 1;
color[] = {
{ 0.5,0.5,0.5,0.1 },
{ 0.5,0.5,0.5,0 }};
colorCoef[] = {1,1,1,1};
animationSpeed[] = {1000};
animationSpeedCoef = 1;
randomDirectionPeriod = 0;
randomDirectionIntensity = 0;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.1;
position[] = {0,0.4,0};
positionVar[] = {0.02,0.02,0.02};
moveVelocityVar[] = {0.2,0.5,0.2};
rotationVelocityVar = 0;
sizeVar = 0.04;
colorVar[] = {0.1,0.1,0.1,0};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};
};
class FlareSparks
{
class FlareSmoke
{
simulation = "particles";
type = "FlareSmoke";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class FlareSparks
{
simulation = "particles";
type = "FlareSparks";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class GlassSmash
{
class BottleGlassShards
{
simulation = "particles";
type = "BottleGlassShards";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class BottleGlassShards2
{
simulation = "particles";
type = "BottleGlassShards2";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class BottleGlassDust
{
simulation = "particles";
type = "BottleGlassDust";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class cfgAmmo
{
class GrenadeHand;
class ThrownObjects: GrenadeHand
{
hit = 0.5;
indirectHit = 0.2;
indirectHitRange = 1;
cost = 1;
whistleDist = 0;
fuseDistance = 0;
initTime = 0;
explosive = 1;
};
class Default;
class Melee: Default
{
indirectHit = 0;
indirectHitRange = 0;
minRange = 1.1;
minRangeProbab = 0.8;
midRange = 1.2;
midRangeProbab = 0.8;
maxRange = 4;
maxRangeProbab = 0;
explosive = "true";
simulationStep = 0.001;
timeToLive = 0.04;
soundFly[] = {"",0,1};
soundEngine[] = {"",0,1};
visibleFire = 0.1;
audibleFire = 1;
visibleFireTime = 0;
maxControlRange = 1;
soundDefault1[] = {"ca\sounds\weapons\hits\hit_concrete_01",0.316228,1,60};
soundDefault2[] = {"ca\sounds\weapons\hits\hit_concrete_02",0.316228,1,60};
soundDefault3[] = {"ca\sounds\weapons\hits\hit_concrete_03",0.316228,1,60};
soundDefault4[] = {"ca\sounds\weapons\hits\hit_concrete_04",0.316228,1,60};
soundDefault5[] = {"ca\sounds\weapons\hits\rico_hit_concrete_01",0.316228,1,60};
soundDefault6[] = {"ca\sounds\weapons\hits\rico_hit_concrete_02",0.316228,1,60};
soundDefault7[] = {"ca\sounds\weapons\hits\rico_hit_concrete_03",0.316228,1,60};
soundDefault8[] = {"ca\sounds\weapons\hits\rico_hit_concrete_04",0.316228,1,60};
soundGroundSoft1[] = {"ca\sounds\weapons\hits\hit_earth_01",0.0562341,1,60};
soundGroundSoft2[] = {"ca\sounds\weapons\hits\hit_earth_02",0.0562341,1,60};
soundGroundSoft3[] = {"ca\sounds\weapons\hits\hit_earth_03",0.0562341,1,60};
soundGroundSoft4[] = {"ca\sounds\weapons\hits\hit_earth_04",0.0562341,1,60};
soundGroundSoft5[] = {"ca\sounds\weapons\hits\rico_hit_earth_01",0.0562341,1,60};
soundGroundSoft6[] = {"ca\sounds\weapons\hits\rico_hit_earth_02",0.0562341,1,60};
soundGroundSoft7[] = {"ca\sounds\weapons\hits\rico_hit_earth_03",0.0562341,1,60};
soundGroundSoft8[] = {"ca\sounds\weapons\hits\rico_hit_earth_04",0.0562341,1,60};
soundGroundHard1[] = {"ca\sounds\weapons\hits\hit_concrete_01",0.125893,1,80};
soundGroundHard2[] = {"ca\sounds\weapons\hits\hit_concrete_02",0.125893,1,80};
soundGroundHard3[] = {"ca\sounds\weapons\hits\hit_concrete_03",0.125893,1,80};
soundGroundHard4[] = {"ca\sounds\weapons\hits\hit_concrete_04",0.125893,1,80};
soundGroundHard5[] = {"ca\sounds\weapons\hits\rico_hit_concrete_01",0.125893,1,80};
soundGroundHard6[] = {"ca\sounds\weapons\hits\rico_hit_concrete_02",0.125893,1,80};
soundGroundHard7[] = {"ca\sounds\weapons\hits\rico_hit_concrete_03",0.125893,1,80};
soundGroundHard8[] = {"ca\sounds\weapons\hits\rico_hit_concrete_04",0.125893,1,80};
soundMetal1[] = {"ca\sounds\weapons\hits\hit_metalplate_01",0.316228,1,90};
soundMetal2[] = {"ca\sounds\weapons\hits\hit_metalplate_02",0.316228,1,90};
soundMetal3[] = {"ca\sounds\weapons\hits\hit_metalplate_03",0.316228,1,90};
soundMetal4[] = {"ca\sounds\weapons\hits\hit_metalplate_04",0.316228,1,90};
soundMetal5[] = {"ca\sounds\weapons\hits\hit_metalplate_05",0.316228,1,90};
soundMetal6[] = {"ca\sounds\weapons\hits\hit_metalplate_06",0.316228,1,90};
soundMetal7[] = {"ca\sounds\weapons\hits\hit_metalplate_07",0.316228,1,90};
soundMetal8[] = {"ca\sounds\weapons\hits\hit_metalplate_08",0.316228,1,90};
soundMetal9[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.316228,1,90};
soundMetal10[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.316228,1,90};
soundMetal11[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.316228,1,90};
soundMetal12[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.316228,1,90};
soundGlass1[] = {"ca\sounds\weapons\hits\hit_glass_01",0.177828,1,50};
soundGlass2[] = {"ca\sounds\weapons\hits\hit_glass_02",0.177828,1,50};
soundGlass3[] = {"ca\sounds\weapons\hits\hit_glass_03",0.177828,1,50};
soundGlass4[] = {"ca\sounds\weapons\hits\hit_glass_04",0.177828,1,50};
soundGlass5[] = {"ca\sounds\weapons\hits\hit_glass_05",0.177828,1,50};
soundGlass6[] = {"ca\sounds\weapons\hits\hit_glass_06",0.177828,1,50};
soundGlass7[] = {"ca\sounds\weapons\hits\hit_glass_07",0.177828,1,50};
soundGlass8[] = {"ca\sounds\weapons\hits\hit_glass_08",0.177828,1,50};
soundGlass9[] = {"ca\sounds\weapons\hits\hit_glass_09",0.177828,1,50};
soundGlass10[] = {"ca\sounds\weapons\hits\hit_glass_10",0.177828,1,50};
soundIron1[] = {"ca\sounds\weapons\hits\hit_iron_01",0.316228,1,90};
soundIron2[] = {"ca\sounds\weapons\hits\hit_iron_02",0.316228,1,90};
soundIron3[] = {"ca\sounds\weapons\hits\hit_iron_03",0.316228,1,90};
soundIron4[] = {"ca\sounds\weapons\hits\hit_iron_04",0.316228,1,90};
soundIron5[] = {"ca\sounds\weapons\hits\hit_iron_05",0.316228,1,90};
soundIron6[] = {"ca\sounds\weapons\hits\hit_iron_06",0.316228,1,90};
soundIron7[] = {"ca\sounds\weapons\hits\hit_iron_07",0.316228,1,90};
soundIron8[] = {"ca\sounds\weapons\hits\hit_iron_08",0.316228,1,90};
soundIron9[] = {"ca\sounds\weapons\hits\rico_hit_iron_01",0.316228,1,90};
soundIron10[] = {"ca\sounds\weapons\hits\rico_hit_iron_02",0.316228,1,90};
soundIron11[] = {"ca\sounds\weapons\hits\rico_hit_iron_03",0.316228,1,90};
soundIron12[] = {"ca\sounds\weapons\hits\rico_hit_iron_04",0.316228,1,90};
soundGlassArmored1[] = {"ca\sounds\weapons\hits\hit_glass_armored_01",0.177828,1,60};
soundGlassArmored2[] = {"ca\sounds\weapons\hits\hit_glass_armored_02",0.177828,1,60};
soundGlassArmored3[] = {"ca\sounds\weapons\hits\hit_glass_armored_03",0.177828,1,60};
soundGlassArmored4[] = {"ca\sounds\weapons\hits\hit_glass_armored_04",0.177828,1,60};
soundGlassArmored5[] = {"ca\sounds\weapons\hits\hit_glass_armored_05",0.177828,1,60};
soundGlassArmored6[] = {"ca\sounds\weapons\hits\hit_glass_armored_06",0.177828,1,60};
soundGlassArmored7[] = {"ca\sounds\weapons\hits\hit_glass_armored_07",0.177828,1,60};
soundGlassArmored8[] = {"ca\sounds\weapons\hits\hit_glass_armored_08",0.177828,1,60};
soundVehiclePlate1[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_01",0.562341,1,90};
soundVehiclePlate2[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_02",0.562341,1,90};
soundVehiclePlate3[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_03",0.562341,1,90};
soundVehiclePlate4[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_04",0.562341,1,90};
soundVehiclePlate5[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_05",0.562341,1,90};
soundVehiclePlate6[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_06",0.562341,1,90};
soundVehiclePlate7[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_07",0.562341,1,90};
soundVehiclePlate8[] = {"ca\sounds\weapons\hits\hit_vehicle_plate_08",0.562341,1,90};
soundVehiclePlate9[] = {"ca\sounds\weapons\hits\rico_hit_vehicle_plate_01",0.562341,1,90};
soundVehiclePlate10[] = {"ca\sounds\weapons\hits\rico_hit_vehicle_plate_02",0.562341,1,90};
soundVehiclePlate11[] = {"ca\sounds\weapons\hits\rico_hit_vehicle_plate_03",0.562341,1,90};
soundVehiclePlate12[] = {"ca\sounds\weapons\hits\rico_hit_vehicle_plate_04",0.562341,1,90};
soundWood1[] = {"ca\sounds\weapons\hits\hit_wood_01",0.316228,1,60};
soundWood2[] = {"ca\sounds\weapons\hits\hit_wood_02",0.316228,1,60};
soundWood3[] = {"ca\sounds\weapons\hits\hit_wood_03",0.316228,1,60};
soundWood4[] = {"ca\sounds\weapons\hits\hit_wood_04",0.316228,1,60};
soundWood5[] = {"ca\sounds\weapons\hits\hit_wood_05",0.316228,1,60};
soundWood6[] = {"ca\sounds\weapons\hits\hit_wood_06",0.316228,1,60};
soundWood7[] = {"ca\sounds\weapons\hits\hit_wood_07",0.316228,1,60};
soundWood8[] = {"ca\sounds\weapons\hits\hit_wood_08",0.316228,1,60};
soundWood9[] = {"ca\sounds\weapons\hits\rico_hit_wood_01",0.316228,1,60};
soundWood10[] = {"ca\sounds\weapons\hits\rico_hit_wood_02",0.316228,1,60};
soundWood11[] = {"ca\sounds\weapons\hits\rico_hit_wood_03",0.316228,1,60};
soundWood12[] = {"ca\sounds\weapons\hits\rico_hit_wood_04",0.316228,1,60};
soundHitBody1[] = {"ca\sounds\weapons\hits\hit_body_01",0.0177828,1,50};
soundHitBody2[] = {"ca\sounds\weapons\hits\hit_body_02",0.0177828,1,50};
soundHitBody3[] = {"ca\sounds\weapons\hits\hit_body_03",0.0177828,1,50};
soundHitBody4[] = {"ca\sounds\weapons\hits\hit_body_04",0.0177828,1,50};
soundHitBody5[] = {"ca\sounds\weapons\hits\hit_body_05",0.0177828,1,50};
soundHitBody6[] = {"ca\sounds\weapons\hits\hit_body_06",0.0177828,1,50};
soundHitBody7[] = {"ca\sounds\weapons\hits\hit_body_07",0.0177828,1,50};
soundHitBody8[] = {"ca\sounds\weapons\hits\hit_body_08",0.0177828,1,50};
soundHitBody9[] = {"ca\sounds\weapons\hits\hit_body_09",0.0177828,1,50};
soundHitBody10[] = {"ca\sounds\weapons\hits\hit_body_10",0.0177828,1,50};
soundHitBody11[] = {"ca\sounds\weapons\hits\hit_body_11",0.0177828,1,50};
soundHitBody12[] = {"ca\sounds\weapons\hits\hit_body_12",0.0177828,1,50};
soundHitBody13[] = {"ca\sounds\weapons\hits\hit_body_13",0.0177828,1,50};
soundMetalPlate1[] = {"ca\sounds\weapons\hits\hit_metalplate_01",0.562341,1,90};
soundMetalPlate2[] = {"ca\sounds\weapons\hits\hit_metalplate_02",0.562341,1,90};
soundMetalPlate3[] = {"ca\sounds\weapons\hits\hit_metalplate_03",0.562341,1,90};
soundMetalPlate4[] = {"ca\sounds\weapons\hits\hit_metalplate_04",0.562341,1,90};
soundMetalPlate5[] = {"ca\sounds\weapons\hits\hit_metalplate_05",0.562341,1,90};
soundMetalPlate6[] = {"ca\sounds\weapons\hits\hit_metalplate_06",0.562341,1,90};
soundMetalPlate7[] = {"ca\sounds\weapons\hits\hit_metalplate_07",0.562341,1,90};
soundMetalPlate8[] = {"ca\sounds\weapons\hits\hit_metalplate_08",0.562341,1,90};
soundMetalPlate9[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.562341,1,90};
soundMetalPlate10[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.562341,1,90};
soundMetalPlate11[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.562341,1,90};
soundMetalPlate12[] = {"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.562341,1,90};
soundHitBuilding1[] = {"ca\sounds\weapons\hits\hit_wall_01",0.251189,1,60};
soundHitBuilding2[] = {"ca\sounds\weapons\hits\hit_wall_02",0.251189,1,60};
soundHitBuilding3[] = {"ca\sounds\weapons\hits\hit_wall_03",0.251189,1,60};
soundHitBuilding4[] = {"ca\sounds\weapons\hits\hit_wall_04",0.251189,1,60};
soundHitBuilding5[] = {"ca\sounds\weapons\hits\hit_wall_05",0.251189,1,60};
soundHitBuilding6[] = {"ca\sounds\weapons\hits\rico_hit_wall_01",0.251189,1,60};
soundHitBuilding7[] = {"ca\sounds\weapons\hits\rico_hit_wall_02",0.251189,1,60};
soundHitBuilding8[] = {"ca\sounds\weapons\hits\rico_hit_wall_03",0.251189,1,60};
soundHitBuilding9[] = {"ca\sounds\weapons\hits\rico_hit_wall_04",0.251189,1,60};
soundHitBuilding10[] = {"ca\sounds\weapons\hits\rico_hit_wall_05",0.251189,1,60};
soundHitFoliage1[] = {"ca\sounds\weapons\hits\hit_grass_01",0.177828,1,50};
soundHitFoliage2[] = {"ca\sounds\weapons\hits\hit_grass_02",0.177828,1,50};
soundHitFoliage3[] = {"ca\sounds\weapons\hits\hit_grass_03",0.177828,1,50};
soundHitFoliage4[] = {"ca\sounds\weapons\hits\hit_grass_04",0.177828,1,50};
soundPlastic1[] = {"ca\sounds\weapons\hits\hit_Rubber_01",0.177828,1,50};
soundPlastic2[] = {"ca\sounds\weapons\hits\hit_Rubber_02",0.177828,1,50};
soundConcrete1[] = {"ca\sounds\weapons\hits\hit_concrete_01",0.177828,1,70};
soundConcrete2[] = {"ca\sounds\weapons\hits\hit_concrete_02",0.177828,1,70};
soundConcrete3[] = {"ca\sounds\weapons\hits\hit_concrete_03",0.177828,1,70};
soundConcrete4[] = {"ca\sounds\weapons\hits\hit_concrete_04",0.177828,1,70};
soundConcrete5[] = {"ca\sounds\weapons\hits\rico_hit_concrete_01",0.177828,1,70};
soundConcrete6[] = {"ca\sounds\weapons\hits\rico_hit_concrete_02",0.177828,1,70};
soundConcrete7[] = {"ca\sounds\weapons\hits\rico_hit_concrete_03",0.177828,1,70};
soundConcrete8[] = {"ca\sounds\weapons\hits\rico_hit_concrete_04",0.177828,1,70};
soundRubber1[] = {"ca\sounds\weapons\hits\hit_Rubber_01",0.316228,1,50};
soundRubber2[] = {"ca\sounds\weapons\hits\hit_Rubber_02",0.316228,1,50};
soundRubber3[] = {"ca\sounds\weapons\hits\hit_Rubber_03",0.316228,1,50};
soundRubber4[] = {"ca\sounds\weapons\hits\hit_Rubber_04",0.316228,1,50};
soundRubber5[] = {"ca\sounds\weapons\hits\hit_Rubber_05",0.316228,1,50};
hitGroundSoft[] = {"soundGroundSoft1",0.2,"soundGroundSoft2",0.2,"soundGroundSoft3",0.1,"soundGroundSoft4",0.1,"soundGroundSoft5",0.1,"soundGroundSoft6",0.1,"soundGroundSoft7",0.1,"soundGroundSoft8",0.1};
hitGroundHard[] = {"soundGroundHard1",0.2,"soundGroundHard2",0.2,"soundGroundHard3",0.1,"soundGroundHard4",0.1,"soundGroundHard5",0.1,"soundGroundHard6",0.1,"soundGroundHard7",0.1,"soundGroundHard8",0.1};
hitMan[] = {"soundHitBody1",0.077,"soundHitBody2",0.077,"soundHitBody3",0.077,"soundHitBody4",0.077,"soundHitBody5",0.077,"soundHitBody6",0.077,"soundHitBody7",0.077,"soundHitBody8",0.077,"soundHitBody9",0.077,"soundHitBody10",0.077,"soundHitBody11",0.077,"soundHitBody12",0.077,"soundHitBody13",0.077};
hitArmor[] = {"soundVehiclePlate1",0.1,"soundVehiclePlate2",0.1,"soundVehiclePlate3",0.05,"soundVehiclePlate4",0.05,"soundVehiclePlate5",0.1,"soundVehiclePlate6",0.05,"soundVehiclePlate7",0.1,"soundVehiclePlate8",0.1,"soundVehiclePlate9",0.05,"soundVehiclePlate10",0.1,"soundVehiclePlate11",0.1,"soundVehiclePlate12",0.1};
hitIron[] = {"soundIron1",0.1,"soundIron2",0.1,"soundIron3",0.1,"soundIron4",0.1,"soundIron5",0.1,"soundIron6",0.1,"soundIron7",0.05,"soundIron8",0.05,"soundIron9",0.1,"soundIron10",0.1,"soundIron11",0.05,"soundIron12",0.05};
hitBuilding[] = {"soundHitBuilding1",0.1,"soundHitBuilding2",0.1,"soundHitBuilding3",0.1,"soundHitBuilding4",0.1,"soundHitBuilding5",0.1,"soundHitBuilding6",0.1,"soundHitBuilding7",0.1,"soundHitBuilding8",0.1,"soundHitBuilding9",0.1,"soundHitBuilding10",0.1};
hitFoliage[] = {"soundHitFoliage1",0.25,"soundHitFoliage2",0.25,"soundHitFoliage3",0.25,"soundHitFoliage4",0.25};
hitWood[] = {"soundWood1",0.1,"soundWood2",0.1,"soundWood3",0.1,"soundWood4",0.05,"soundWood5",0.05,"soundWood6",0.1,"soundWood7",0.1,"soundWood8",0.1,"soundWood9",0.1,"soundWood10",0.1,"soundWood11",0.05,"soundWood12",0.05};
hitGlass[] = {"soundGlass1",0.1,"soundGlass2",0.1,"soundGlass3",0.1,"soundGlass4",0.1,"soundGlass5",0.1,"soundGlass6",0.1,"soundGlass7",0.1,"soundGlass8",0.1,"soundGlass9",0.1,"soundGlass10",0.1};
hitGlassArmored[] = {"soundGlassArmored1",0.125,"soundGlassArmored2",0.125,"soundGlassArmored3",0.125,"soundGlassArmored4",0.125,"soundGlassArmored5",0.125,"soundGlassArmored6",0.125,"soundGlassArmored7",0.125,"soundGlassArmored8",0.125};
hitConcrete[] = {"soundConcrete1",0.2,"soundConcrete2",0.2,"soundConcrete3",0.2,"soundConcrete4",0.05,"soundConcrete5",0.05,"soundConcrete6",0.1,"soundConcrete7",0.1,"soundConcrete8",0.1};
hitRubber[] = {"soundRubber1",0.2,"soundRubber2",0.2,"soundRubber3",0.2,"soundRubber4",0.2,"soundRubber5",0.2};
hitPlastic[] = {"soundPlastic1",0.5,"soundPlastic2",0.5};
hitDefault[] = {"soundDefault1",0.2,"soundDefault2",0.2,"soundDefault3",0.1,"soundDefault4",0.1,"soundDefault5",0.1,"soundDefault6",0.1,"soundDefault7",0.1,"soundDefault8",0.1};
hitMetal[] = {"soundMetal1",0.1,"soundMetal2",0.1,"soundMetal3",0.1,"soundMetal4",0.05,"soundMetal5",0.1,"soundMetal6",0.1,"soundMetal7",0.05,"soundMetal8",0.1,"soundMetal9",0.05,"soundMetal10",0.05,"soundMetal11",0.1,"soundMetal12",0.1};
hitMetalplate[] = {"soundMetalPlate1",0.1,"soundMetalPlate2",0.1,"soundMetalPlate3",0.1,"soundMetalPlate4",0.05,"soundMetalPlate5",0.05,"soundMetalPlate6",0.05,"soundMetalPlate7",0.1,"soundMetalPlate8",0.1,"soundMetalPlate9",0.1,"soundMetalPlate10",0.1,"soundMetalPlate11",0.1,"soundMetalPlate12",0.05};
cost = 0.01;
tracerColor[] = {0,0,0,0};
tracerColorR[] = {0,0,0,0};
typicalSpeed = 50;
deflecting = 0;
explosionEffects = "ImpactBlood";
craterEffects = "ImpactEffectsBlood";
model = "\ca\Weapons\shell";
caliber = 0.22;
};
class Hatchet_Swing_Ammo: Melee
{
hit = 9;
simulation = "shotBullet";
};
class Crowbar_Swing_Ammo: Melee
{
hit = 5;
simulation = "shotBullet";
};
class SodaCan: ThrownObjects
{
model = "\dayz_equip\models\soda_coke_e.p3d";
CraterEffects = "NoCrater";
explosionEffects = "NoExplosion";
soundHit[] = {"dayz_weapons\sounds\can_hit_0",0.5,1,40};
};
class TinCan: ThrownObjects
{
model = "\dayz_equip\models\trash_tincan.p3d";
CraterEffects = "NoCrater";
explosionEffects = "NoExplosion";
soundHit[] = {"dayz_weapons\sounds\can_hit_1",0.5,1,30};
};
class JackDaniels: ThrownObjects
{
model = "\dayz_equip\models\bottle_jd.p3d";
CraterEffects = "NoCrater";
explosionEffects = "GlassSmash";
soundHit[] = {"dayz_weapons\sounds\bottle_break_0",0.5,1,60};
};
class LitObject: GrenadeHand
{
displayName = "$STR_MAG_ACTION_4";
hit = 0;
indirectHit = 0;
indirectHitRange = 0;
explosive = 0;
fuseDistance = 0;
initTime = 0;
};
class RoadFlare: LitObject
{
displayName = "$STR_MAG_ACTION_4";
model = "\dayz_weapons\models\flare_red";
simulation = "shotSmoke";
simulationStep = 1;
soundFly[] = {"dayz_weapons\sounds\roadflare",0.316228,1,60};
cost = 100;
explosive = 0;
deflecting = 60;
explosionTime = 0;
timeToLive = 300;
soundHit[] = {"",0,1};
whistleDist = 0;
smokeColor[] = {1,1,1,1};
effectsSmoke = "FlareSparks";
};
class ChemLight: LitObject
{
displayName = "$STR_MAG_ACTION_5";
simulation = "shotShell";
simulationStep = 5;
soundFly[] = {"",0,0};
cost = 100;
deflecting = 0;
soundHit[] = {"",0,1};
whistleDist = 0;
smokeColor[] = {0,0,0,0};
effectsSmoke = "";
explosionTime = 3600;
timeToLive = 3600;
};
class ChemGreen: ChemLight
{
model = "\dayz_weapons\models\chem_green";
lightColor[] = {0,0.5,0};
};
class ChemRed: ChemLight
{
model = "\dayz_weapons\models\chem_red";
lightColor[] = {0.5,0,0};
};
class ChemBlue: ChemLight
{
model = "\dayz_weapons\models\chem_blue";
lightColor[] = {0,0,0.5};
};
class BulletBase;
class Bolt: BulletBase
{
model = "\dayz_weapons\models\bolt";
soundFly[] = {"",1,1};
hit = 6;
cartridge = "";
cost = 5;
typicalSpeed = 100;
airFriction = -0.002751;
caliber = 0.33;
visibleFire = 1;
audibleFire = 1;
};
class BoltSteel: Bolt
{
model = "\dayz_weapons\models\bolt";
hit = 8;
caliber = 0.33;
};
class B_1866_Slug: BulletBase
{
hit = 9;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_slug";
cost = 5;
typicalSpeed = 200;
visibleFire = 25;
audibleFire = 25;
airFriction = -0.005;
caliber = 0.5;
};
};
class CfgVehicles
{
class WeaponHolderBase;
class BoltSteelF: WeaponHolderBase
{
scope = 2;
displayName = "$STR_MAG_NAME_3";
model = "\dayz_weapons\models\bolt";
class eventHandlers
{
init = "[(_this select 0),'cfgMagazines','BoltSteel'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class Soldier_Crew_PMC;
class Survivor1_DZ: Soldier_Crew_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\objects\proxy_man";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Survivor2_DZ: Soldier_Crew_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
magazines[] = {};
model = "\dayz\characters\man_survivor";
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class Survivor3_DZ: Survivor2_DZ
{
model = "\dayz\characters\man_hero";
HiddenSelections[] = {"camo1","camo2","camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
class EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
class SurvivorW2_DZ: Soldier_Crew_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\Woman\Baker\Data\european_woman_01_co.paa"};
};
class Citizen1;
class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
// extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
};
class CfgFaces
{
class ZFaces
{
class Default
{
name = "PZombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"};
disabled = 0;
material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";
head = "defaultHead";
};
class Zombie1 : Default
{
name = "PZombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie1"};
disabled = 0;
};
class Zombie2 : Default
{
name = "PZombie 2";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"PZombie2"};
disabled = 0;
};
};
};
class CfgVoice
{
class NoVoice
{
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"",""};
identityTypes[] = {"Default","Zombie1","Zombie2"};
};
};
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
//};