1.0.5.1 --> 1.0.6 Variable Name Changes: - Duplicate functions have been renamed: - dayz_HungerThirst --> dayz_NutritionSystem - dayz_objectUID3 --> dayz_objectUID2 - DZE_getModelName --> fn_getModelName - fnc_usec_playerBleed --> fnc_usec_playerHandleBlood - object_handleServerKilled --> vehicle_handleServerKilled - object_setFixServer --> fnc_veh_setFixServer - server_timeSync --> sched_sync (moved to scheduler) - vehicle_handleDamage --> fnc_veh_handleDam - vehicle_handleKilled --> fnc_veh_handleKilled - Duplicate global variables have been renamed: - dayz_allowedObjects --> DayZ_SafeObjects - dayz_CLBase --> dz_loot_groups (similar not identical) - dayz_CLChances --> dz_loot_weighted (similar not identical) - dayz_combat --> no longer exists use (player getVariable["inCombat",false]) - dayz_fullMoonNights --> dayz_ForcefullmoonNights - dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea) - dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance - dayz_updateObjects --> DayZ_GearedObjects - DynamicVehicleArea --> (getMarkerSize "center") select 1 - DZE_ActionInProgress --> dayz_actionInProgress - DZE_CanPickup --> canPickup - DZE_trees --> dayz_trees - freeTarget --> OpenTarget - HeliCrashArea --> (getMarkerSize "crashsites") select 1 - PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor - r_action_count --> dayz_actionInProgress (now true/false instead of 1/0) - selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)] - Duplicate public variables have been renamed: - dayzPlayerLogin --> PVCDZ_plr_Login - dayzPlayerLogin2 --> PVCDZ_plr_Login2 - norrnRaDrag --> PVDZ_drg_RaDrag - norrnRaLW --> PVDZ_drg_RaLW - norrnRLact --> PVDZ_drg_RLact - PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails) - PVDZE_obj_Fire --> PVDZ_obj_Fire - PVDZE_obj_Publish --> PVDZ_obj_Publish - PVDZE_plr_Died --> PVDZ_plr_Death - PVDZE_plr_GutBody --> PVCDZ_obj_GutBody - PVDZE_plr_HideBody --> PVCDZ_obj_HideBody - PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity - PVDZE_plr_Login --> PVDZ_plr_Login1 - PVDZE_plr_Login2 --> PVDZ_plr_Login2 - PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord - PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool) - PVDZE_plr_SetDate --> dayzSetDate - PVDZE_send --> PVDZ_send - PVDZE_Server_Simulation --> PVDZ_Server_Simulation - PVDZE_serverStoreVar --> PVDZ_serverStoreVar - PVCDZE_vehSH --> PVCDZ_veh_SH - PVDZE_veh_SFix --> PVDZ_veh_SF - PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel - PVDZE_veh_Update --> PVDZ_veh_Save - usecBandage --> PVCDZ_hlt_Bandage - usecBleed --> PVDZ_hlt_Bleed - usecBreakLegs --> PVCDZ_plr_Legs - usecEpi --> PVCDZ_hlt_Epi - usecMorphine --> PVCDZ_hlt_Morphine - usecPainK --> PVCDZ_hlt_PainK - usecTransfuse --> PVCDZ_hlt_Transfuse