class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base { scope = 2; model = "\z\addons\dayz_epoch_v\base_building\wood\draw_bridge\wood_draw_bridge.p3d"; displayName = $STR_EPOCH_METALDRAWBRIDGE; GhostPreview = "Drawbridge_Preview_DZ"; offset[] = {0,2.5,0}; upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}}; class AnimationSources { class Open_inner { source = "user"; animPeriod = 4; initPhase = 0; }; class Open_outer { source = "user"; animPeriod = 4; initPhase = 0; }; }; class UserActions { class Open_inner { displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; onlyforplayer = true; position = "action"; radius = 3; condition = "this animationPhase ""Open_inner"" < 0.5"; statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];"; }; class Close_Door : Open_inner { displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; condition = "this animationPhase ""Open_inner"" >= 0.5"; statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];"; }; }; class DestructionEffects { class Sound { simulation = "sound"; type = "DestrHouse"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 0.1; interval = 1; lifeTime = 1; }; }; }; class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base { scope = 2; model = "\z\addons\dayz_epoch_v\base_building\wood\draw_bridge\wood_draw_bridge_locked.p3d"; displayName = $STR_EPOCH_METALDRAWBRIDGELOCKED; GhostPreview = "Drawbridge_Preview_DZ"; offset[] = {0,2.5,0}; downgradeBuilding[] = {"Metal_Drawbridge_DZ",{{"ItemComboLock",1}}}; class AnimationSources { class Open_inner { source = "user"; animPeriod = 4; initPhase = 0; }; class Open_outer { source = "user"; animPeriod = 4; initPhase = 0; }; class Open_latch { source = "user"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class Open_inner { displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE; onlyforplayer = true; position = "action"; radius = 3; condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)"; statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];"; }; class Close_Door : Open_inner { displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE; condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)"; statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];"; }; class Lock_Door : Open_inner { displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE; condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)"; statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]"; }; class Unlock_Door : Open_inner { displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE; condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)"; statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";"; }; class Unlock_Door_Dialog : Open_inner { displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE; condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])"; statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};"; }; }; class DestructionEffects { class Sound { simulation = "sound"; type = "DestrHouse"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 0.1; interval = 1; lifeTime = 1; }; }; };