/* DayZ Epoch Vehicle Upgrades Made for DayZ Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"]; if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_52" call dayz_rollingMessages;}; dayz_actionInProgress = true; // This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle. _upgrade = _this; if (vehicle player != player) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_18" call dayz_rollingMessages;}; // look for nearest empty vehicle _findNearestVehicles = player nearEntities [["LandVehicle"],10]; _findNearestVehicle = []; { if (alive _x && (count (crew _x)) == 0) exitWith { _findNearestVehicle set [(count _findNearestVehicle),_x]; }; } count _findNearestVehicles; _IsNearVehicle = count (_findNearestVehicle); if (_IsNearVehicle >= 1) then { _vehicle = _findNearestVehicle select 0; _notNearestPlayer = _vehicle call dze_isnearest_player; if (!isNull _vehicle && local _vehicle && !_notNearestPlayer) then { _classname = typeOf _vehicle; // lookup vehicle && find if any upgrades are available _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade); if (!isNil "_upgrade" && (count _upgrade) > 0) then { _newclassname = _upgrade select 0; _requirementsWeapon = _upgrade select 1; _requirementsMagazine = _upgrade select 2; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirementsMagazine; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirementsWeapon; if (_proceed) then { player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array_mag = []; _temp_removed_array_wep = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; //diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array_mag set [count _temp_removed_array_mag,_x]; }; }; } forEach magazines player; } forEach _requirementsMagazine; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; //diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array_wep set [count _temp_removed_array_wep,_x]; }; }; } forEach weapons player; } forEach _requirementsWeapon; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { _objectID = _vehicle getVariable ["ObjectID","0"]; _objectUID = _vehicle getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") then { localize "str_epoch_player_50" call dayz_rollingMessages; } else { // Get position _location = getposATL _vehicle; // Get direction _dir = getDir _vehicle; // Current charID _objectCharacterID = _vehicle getVariable ["CharacterID","0"]; [_newclassname,objNull] call fn_waitForObject; dze_waiting = nil; PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player]; publicVariableServer "PVDZE_veh_Upgrade"; localize "STR_EPOCH_VEHUP_SUCCESS" call dayz_rollingMessages; //Wait for hive to finish spawning vehicle. Prevents dupe via player queuing multiple upgrades. waitUntil {!isNil "dze_waiting"}; }; } else { {player addMagazine _x;} count _temp_removed_array_mag; {player addWeapon _x;} count _temp_removed_array_wep; format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages; }; } else { localize "str_epoch_player_82" call dayz_rollingMessages; }; } else { localize "str_epoch_player_245" call dayz_rollingMessages; }; } else { localize "STR_EPOCH_PLAYER_27" call dayz_rollingMessages; }; dayz_actionInProgress = false;