private ["_nearTankTraps","_nearTankTrap"]; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); _nearTankTraps = nearestObjects [player, ["Hedgehog_DZ"], 1]; _nearTankTrap = _nearTankTraps select 0; if (!isNull _nearTankTrap and _canDo) then { [0,1,2,_nearTankTrap] spawn player_removeObject; } else { cutText ["No Tank Traps found nearby.", "PLAIN DOWN"]; };