class CfgNonAIVehicles { class StreetLamp { animated = 0; brightness = 0.3; colorambient[] = {0.02, 0.02, 0.02}; colordiffuse[] = {0.27, 0.25, 0.15}; destrtype = "DestructTree"; model = ""; simulation = "StreetLamp"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passThrough = 1; }; }; class Reflectors { class LampLight { color[] = {0.27, 0.25, 0.15, 1.0}; ambient[] = {0.27, 0.25, 0.15, 1.0}; position = "Light"; direction = ""; hitpoint = "lampa"; selection = ""; size = 0.5; brightness = 0.3; }; }; armorLights = 0.4; }; class StreetLamp_BaseWeakYellow : StreetLamp { brightness = 0.3; scope = public; }; class StreetLamp_BaseMediumOrange : StreetLamp { brightness = 0.3; scope = public; }; class StreetLamp_BaseMediumPale : StreetLamp { brightness = 0.3; scope = public; }; class StreetLamp_BaseStrongPale : StreetLamp { brightness = 0.3; scope = public; }; class Land_Lamp_Small_EP1 : StreetLamp { brightness = 0; scope = public; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_Lamp_Street1_EP1 : StreetLamp { brightness = 0; scope = public; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_Lamp_Street2_EP1 : StreetLamp { brightness = 0; scope = public; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_Lampa_Ind_EP1 : StreetLamp { brightness = 0; scope = public; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_PowLines_Conc2L_EP1 : StreetLamp { brightness = 0; scope = public; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_lampa_sidl : StreetLamp { scope = public; model = "\ca\buildings\Misc\lampa_sidl"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_lampa_sidl_2 : StreetLamp { scope = public; model = "\ca\buildings\Misc\lampa_sidl_2"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_lampa_sidl_3 : StreetLamp { scope = public; model = "\ca\buildings\Misc\lampa_sidl_3"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_lampa_ind : StreetLamp { scope = public; model = "\ca\buildings\Misc\lampa_ind"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; class Land_lampa_ind_zebr : StreetLamp { scope = public; model = "\ca\buildings\Misc\lampa_ind_zebr"; class HitPoints { class HitBulb { armor = 1; material = 60; name = "lampa"; passthrough = 1; }; }; class Reflectors { class LampLight { ambient[] = {0.27, 0.25, 0.15, 1}; brightness = 0.3; color[] = {0.27, 0.25, 0.15, 1}; direction = ""; hitpoint = "lampa"; position = "Light"; selection = ""; size = 0.5; }; }; }; };