#include "CfgLoot.hpp" class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; lootTypeSmall[] = {}; itemChanceSmall[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Castle: Default { lootChance = 0.2; lootPos[] = {}; lootType[] = { //one spawn //tools //{"ItemMatchbox","weapon",0.01}, {"ItemKnife","weapon",0.01}, {"ItemMap","generic",0.01}, {"ItemCompass","weapon",0.01}, {"ItemFlashlight","weapon",0.01}, //weapons {"WeaponHolder_ItemHatchet","object",0.01}, //special {"WeaponHolder_ItemTent","object",0.01}, //{"WeaponHolder_DomeTentStorage","object",0.01}, //mags special {"PartWoodPile","magazine",0.04}, //bags //{"DZ_Patrol_Pack_EP1","object",0.01}, //Multiple spawns //{"","Residential",0.60}, {"","generic",0.40} }; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; lootType[] = { {"ItemWatch","generic",0.04}, {"ItemCompass","generic",0.03}, {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.04}, {"ItemMatchbox_DZE","generic",0.01}, {"","generic",0.32}, {"backpacks","backpacks",0.04}, {"tents","tents",0.01}, {"","military",0.02}, {"","trash",0.17}, {"Binocular","weapon",0.02}, {"PartPlywoodPack","magazine",0.02}, {"clothes","clothes",0.01}, {"specialclothes","specialclothes",0.01}, {"WeaponHolder_MeleeCrowbar","object",0.03}, {"pistols", "cfglootweapon", 0.04 }, {"shotgunsingleshot", "cfglootweapon", 0.04 } }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.02 }, { "ItemWatch","weapon",0.05 }, { "ItemCompass","weapon",0.04 }, { "ItemMap","weapon",0.03 }, { "pistols","cfglootweapon",0.12 }, { "ItemFlashlight","weapon",0.02 }, { "ItemKnife","weapon",0.04 }, { "ItemMatchbox_DZE","weapon",0.03 }, { "","generic",0.38 }, { "","military",0.04 }, { "","trash",0.17 }, { "Binocular","weapon",0.02 }, { "clothes","single",0.01}, { "specialclothes","single",0.01 } }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; lootType[] = { {"ItemWatch","generic",0.04}, {"ItemCompass","generic",0.03}, {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.04}, {"ItemMatchbox_DZE","generic",0.01}, {"","generic",0.31}, {"backpacks","backpacks",0.04}, {"tents","tents",0.01}, {"","military",0.02}, {"","trash",0.21}, {"Binocular","weapon",0.02}, {"PartPlywoodPack","magazine",0.02}, {"clothes","clothes",0.01}, {"specialclothes","specialclothes",0.01}, {"WeaponHolder_MeleeCrowbar","object",0.03}, {"ItemBriefcaseEmpty","magazine",0.01}, { "shotgunsingleshot", "cfglootweapon", 0.05} }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.02 }, { "ItemWatch","weapon",0.05 }, { "ItemCompass","weapon",0.04 }, { "ItemMap","weapon",0.03 }, { "pistols","cfglootweapon",0.15 }, { "ItemFlashlight","weapon",0.02 }, { "ItemKnife","weapon",0.05 }, { "ItemMatchbox_DZE","weapon",0.03 }, { "","generic",0.31 }, { "","military",0.04 }, { "","trash",0.03 }, { "Binocular","weapon",0.02 }, { "clothes","single",0.16 }, { "specialclothes","single",0.02 }, { "ItemDocument","magazine",0.01 } }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; lootType[] = { {"ItemGenerator","magazine",0.01}, {"ItemFuelBarrelEmpty","magazine",0.01}, {"","generic",0.17}, {"","trash",0.25}, {"","military",0.04}, {"PartGeneric","magazine",0.04}, {"PartWheel","magazine",0.05}, {"PartFueltank","magazine",0.02}, {"PartEngine","magazine",0.02}, {"PartGlass","magazine",0.04}, {"PartVRotor","magazine",0.01}, {"ItemJerrycan","magazine",0.04}, {"WeaponHolder_ItemHatchet_DZE","object",0.07}, {"ItemKnife","military",0.07}, {"ItemToolbox","weapon",0.06}, {"ItemWire","magazine",0.01}, {"ItemTankTrap","magazine",0.04}, {"ItemKeyKit","weapon",0.01}, {"CinderBlocks","magazine",0.03}, {"MortarBucket","magazine",0.01} }; lootTypeSmall[] = { { "","generic",0.5 }, { "","trash",0.28 }, { "","military",0.14 }, { "ItemKnife","weapon",0.07 }, { "ItemKeyKit","weapon",0.01 } }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; lootType[] = { {"ItemGenerator","magazine",0.01}, {"fuel_pump_kit","magazine",0.01}, {"","generic",0.18}, {"","trash",0.28}, {"","military",0.04}, {"PartGeneric","magazine",0.04}, {"PartWheel","magazine",0.05}, {"PartFueltank","magazine",0.02}, {"PartEngine","magazine",0.02}, {"PartGlass","magazine",0.04}, {"PartVRotor","magazine",0.01}, {"ItemJerrycan","magazine",0.04}, {"WeaponHolder_ItemHatchet_DZE","object",0.07}, {"ItemKnife","military",0.07}, {"ItemToolbox","weapon",0.06}, {"ItemWire","magazine",0.01}, {"ItemTankTrap","magazine",0.04}, {"ItemKeyKit","weapon",0.01} }; lootTypeSmall[] = { { "","generic",0.5 }, { "","trash",0.28 }, { "","military",0.14 }, { "ItemKnife","weapon",0.07 }, { "ItemKeyKit","weapon",0.01 } }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; lootType[] = { {"ItemJerrycan","magazine",0.05}, {"","generic",0.3}, {"","trash",0.11}, {"PartPlankPack","magazine",0.06}, {"WeaponHolder_ItemHatchet_DZE","object",0.05}, {"ItemFuelBarrelEmpty","magazine",0.01}, {"WeaponHolder_ItemMachete","object",0.03}, {"ItemFishingPole","weapon",0.02}, {"ItemLightBulb","magazine",0.02}, {"ItemSledgeHandle","magazine",0.02}, { "farmweapons", "cfglootweapon", 0.15} }; lootTypeSmall[] = { { "","generic", 0.79}, { "","trash",0.14 }, { "","military",0.05}, { "ItemLightBulb","magazine",0.01}, { "ItemSledgeHead","magazine",0.01} }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootType[] = { {"ItemSodaMdew","magazine",0.01}, {"ItemSodaRbull","magazine",0.01}, {"ItemSodaOrangeSherbet","magazine",0.03}, {"ItemWatch","generic",0.07}, {"ItemCompass","generic",0.02}, {"ItemMap","weapon",0.04}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.02}, {"ItemMatchbox_DZE","generic",0.04}, {"","generic",0.04}, {"backpacks","backpacks",0.07}, {"tents","tents",0.01}, {"","food",0.3}, {"","trash",0.17}, {"Binocular","weapon",0.05}, {"PartPlywoodPack","magazine",0.02}, { "pistols", "cfglootweapon", 0.04}, { "shotgunsingleshot", "cfglootweapon", 0.04} }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.03 }, { "ItemWatch","weapon",0.07 }, { "ItemCompass","weapon",0.03 }, { "ItemMap","weapon",0.05 }, { "pistols","cfglootweapon",0.08 }, { "ItemFlashlight","weapon",0.01 }, { "ItemKnife","weapon",0.02 }, { "ItemMatchbox_DZE","weapon",0.04 }, { "","generic",0.21 }, { "","food",0.24 }, { "","trash",0.16 }, { "Binocular","weapon",0.02 }, { "ItemMixOil", "magazine",0.02} }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.10 }, { "submachinegun", "cfglootweapon", 0.04 }, { "sniperrifles", "cfglootweapon", 0.07 }, { "machineguns", "cfglootweapon", 0.06 }, {"","military",0.3}, {"","medical",0.18}, {"MAAWS","weapon",0.02}, {"MedBox0","object",0.05}, {"NVGoggles","weapon",0.01}, {"AmmoBoxSmall_556","object",0.03}, {"AmmoBoxSmall_762","object",0.03}, {"militaryclothes","militaryclothes",0.05}, {"militaryammo","militaryammo",0.06} }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.10 }, { "submachinegun", "cfglootweapon", 0.04 }, { "sniperrifles", "cfglootweapon", 0.07 }, { "machineguns", "cfglootweapon", 0.06 }, { "", "military", 0.3 }, { "", "medical", 0.18 }, { "MAAWS", "weapon", 0.02 }, { "MedBox0", "object", 0.05 }, { "NVGoggles", "weapon", 0.01 }, { "AmmoBoxSmall_556", "object", 0.03 }, { "AmmoBoxSmall_762", "object", 0.03 }, { "militaryclothes", "militaryclothes", 0.05 }, { "militaryammo", "militaryammo", 0.06 } }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; lootType[] = { {"","trash",0.1}, {"","hospital",0.7}, {"MedBox0","object",0.2} }; lootTypeSmall[] = { { "","trash",0.1 }, { "","hospital",0.9 } }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.04}, { "assaultrifles", "cfglootweapon", 0.13 }, { "sniperrifles", "cfglootweapon", 0.04 }, { "shotgunsingleshot", "cfglootweapon", 0.06 }, { "submachinegun", "cfglootweapon", 0.07 }, {"Binocular","weapon",0.03}, {"ItemFlashlightRed","military",0.04}, {"ItemKnife","military",0.01}, {"ItemGPS","weapon",0.01}, {"ItemMap","military",0.02}, {"militarybackpacks","militarybackpacks",0.05}, {"","medical",0.03}, {"","generic",0.1}, {"","military",0.3}, {"ItemEtool","weapon",0.02}, {"ItemSandbag","magazine",0.02}, { "machineguns", "cfglootweapon", 0.03 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.02 }, { "assaultrifles", "cfglootweapon", 0.05 }, { "PartGeneric", "magazine", 0.03 }, { "sniperrifles", "cfglootweapon", 0.01 }, { "shotgunsingleshot", "cfglootweapon", 0.05 }, { "ItemGenerator", "magazine", 0.01 }, { "submachinegun", "cfglootweapon", 0.05 }, {"PartGeneric","magazine",0.03}, {"ItemGenerator","magazine",0.01}, {"PartWheel","magazine",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.03}, {"ItemKnife","military",0.04}, {"ItemGPS","weapon",0.01}, {"PartVRotor","magazine",0.01}, {"militarybackpacks","militarybackpacks",0.03}, {"","medical",0.05}, {"","generic",0.35}, {"","military",0.07}, {"ItemEtool","weapon",0.03}, {"ItemSandbag","magazine",0.02}, {"ItemFuelBarrelEmpty","magazine",0.03}, {"fuel_pump_kit","magazine",0.01}, { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class IndustrialMilitary: Default { zombieChance = 0.4; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.02 }, { "assaultrifles", "cfglootweapon", 0.05 }, { "PartGeneric", "magazine", 0.03 }, { "sniperrifles", "cfglootweapon", 0.01 }, { "shotgunsingleshot", "cfglootweapon", 0.05 }, { "ItemGenerator", "magazine", 0.01 }, { "submachinegun", "cfglootweapon", 0.05 }, {"PartGeneric","magazine",0.03}, {"ItemGenerator","magazine",0.01}, {"PartWheel","magazine",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.03}, {"ItemKnife","military",0.04}, {"ItemGPS","weapon",0.01}, {"PartVRotor","magazine",0.01}, {"PartFueltank","magazine",0.03}, {"PartEngine","magazine",0.04}, {"PartGlass","magazine",0.05}, {"militarybackpacks","militarybackpacks",0.03}, {"","medical",0.05}, {"","generic",0.25}, {"","military",0.07}, {"ItemEtool","weapon",0.03}, {"ItemSandbag","magazine",0.02}, {"ItemFuelBarrelEmpty","magazine",0.03}, {"fuel_pump_kit","magazine",0.01}, { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.1 }, { "machineguns", "cfglootweapon", 0.04 }, { "pistols", "cfglootweapon", 0.08 }, { "sniperrifles", "cfglootweapon", 0.03 }, { "militaryshotguns", "cfglootweapon", 0.05 }, { "submachinegun", "cfglootweapon", 0.06 }, {"AmmoBoxSmall_556","object",0.01}, {"AmmoBoxSmall_762","object",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.02}, {"ItemKnife","military",0.01}, {"ItemGPS","weapon",0.01}, {"ItemMap","military",0.01}, {"Binocular_Vector","military",0.01}, {"militarybackpacks","militarybackpacks",0.04}, {"","medical",0.08}, {"","generic",0.3}, {"","military",0.01}, {"machinegunammo","machinegunammo",0.05}, {"militaryclothes","militaryclothes",0.05}, {"NVGoggles","weapon",0.01} }; lootTypeSmall[] = { { "pistols","cfglootweapon",0.10 }, { "AmmoBoxSmall_556","object",0.02 }, { "AmmoBoxSmall_762","object",0.02 }, { "Binocular","weapon",0.02 }, { "ItemFlashlightRed","military",0.01 }, { "ItemKnife","military",0.02 }, { "ItemGPS","weapon",0.02 }, { "ItemMap","weapon",0.01 }, { "Binocular_Vector","weapon",0.03}, { "","medical",0.08}, { "","generic",0.15}, { "","military",0.33 }, { "5Rnd_86x70_L115A1","magazine",0.03}, { "10Rnd_127x99_m107","magazine",0.02}, { "machinegunammoexpl","single",0.02 }, { "militaryclothes","single",0.05 }, { "NVGoggles","weapon",0.04 }, { "100Rnd_762x54_PK","magazine",0.02 } }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; lootType[] = { {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.01}, {"ItemMatchbox_DZE","generic",0.03}, { "farmweapons", "cfglootweapon", 0.03 }, {"","military",0.38}, {"WeaponHolder_ItemMachete","object",0.02}, {"","hunter",0.5} }; lootTypeSmall[] = { {"ItemMap","weapon",0.02}, {"ItemFlashlight","weapon",0.02}, {"ItemKnife","weapon",0.02}, {"ItemMatchbox_DZE","weapon",0.04}, {"","military",0.4}, {"","hunter",0.5} }; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootType[] = { { "ItemWatch", "generic", 0.19 }, { "ItemCompass", "generic", 0.01 }, { "ItemMap", "weapon", 0.06 }, { "Makarov", "weapon", 0.02 }, { "Colt1911", "weapon", 0.02 }, { "ItemFlashlight", "generic", 0.06 }, { "ItemKnife", "generic", 0.06 }, { "ItemMatchbox_DZE", "generic", 0.06 }, { "ItemToolbox", "weapon", 0.02 }, { "", "generic", 0.17 }, { "", "food", 0.06 }, { "PartGeneric", "magazine", 0.07 }, { "PartWheel", "magazine", 0.06 }, { "PartFueltank", "magazine", 0.03 }, { "PartEngine", "magazine", 0.01 }, { "PartGlass", "magazine", 0.08 }, { "WeaponHolder_ItemJerrycan", "object", 0.03 } }; }; class DynamicDebrisMilitary: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; lootType[] = { { "ItemEtool", "weapon", 0.05 }, { "ItemSandbag", "magazine", 0.1 }, { "", "military", 0.08 }, { "ItemWatch", "generic", 0.1 }, { "ItemCompass", "generic", 0.02 }, { "ItemMap", "weapon", 0.05 }, { "MakarovSD", "weapon", 0.01 }, { "Colt1911", "weapon", 0.02 }, { "ItemFlashlight", "generic", 0.01 }, { "ItemKnife", "generic", 0.05 }, { "ItemMatchbox_DZE", "generic", 0.05 }, { "ItemToolbox", "weapon", 0.02 }, { "", "generic", 0.15 }, { "", "food", 0.05 }, { "PartGeneric", "magazine", 0.06 }, { "PartWheel", "magazine", 0.05 }, { "PartFueltank", "magazine", 0.03 }, { "PartEngine", "magazine", 0.02 }, { "PartGlass", "magazine", 0.03 }, { "PartVRotor", "magazine", 0.02 }, { "WeaponHolder_ItemJerrycan", "object", 0.03 } }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; lootType[] = { { "PartPlywoodPack", "magazine", 0.1 }, { "PartPlankPack", "magazine", 0.2 }, { "CinderBlocks", "magazine", 0.1 }, { "MortarBucket", "magazine", 0.1 }, { "bulk_PartGeneric", "magazine", 0.2 }, { "bulk_ItemSandbag", "magazine", 0.1 }, { "bulk_ItemTankTrap", "magazine", 0.1 }, { "ItemSledge", "weapon", 0.1 } }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; lootType[] = { { "M16A2", "weapon", 0.03 }, { "M16A2GL", "weapon", 0.01 }, { "M249_EP1_DZ", "weapon", 0.01 }, { "M9SD", "weapon", 0.02 }, { "Pecheneg_DZ", "weapon", 0.02 }, { "PK_DZ", "weapon", 0.01 }, { "AK_74", "weapon", 0.02 }, { "M4A1_Aim", "weapon", 0.01 }, { "AKS_74_kobra", "weapon", 0.01 }, { "AKS_74_U", "weapon", 0.02 }, { "AK_47_M", "weapon", 0.02 }, { "M24", "weapon", 0.01 }, { "SVD_CAMO", "weapon", 0.01 }, { "M1014", "weapon", 0.02 }, { "BAF_LRR_scoped", "weapon", 0.01 }, { "M4SPR", "weapon", 0.01 }, { "M4A1", "weapon", 0.01 }, { "M14_EP1", "weapon", 0.02 }, { "UZI_EP1", "weapon", 0.03 }, { "Remington870_lamp", "weapon", 0.01 }, { "glock17_EP1", "weapon", 0.02 }, { "M240_DZ", "weapon", 0.02 }, { "M4A1_AIM_SD_camo", "weapon", 0.01 }, { "M16A4_ACG", "weapon", 0.01 }, { "M4A1_HWS_GL_camo", "weapon", 0.01 }, { "Mk_48_DZ", "weapon", 0.01 }, { "M4A3_CCO_EP1", "weapon", 0.01 }, { "AmmoBoxSmall_556", "object", 0.03 }, { "AmmoBoxSmall_762", "object", 0.03 }, { "Binocular", "weapon", 0.01 }, { "ItemFlashlightRed", "military", 0.02 }, { "ItemKnife", "military", 0.01 }, { "ItemGPS", "weapon", 0.01 }, { "ItemMap", "military", 0.01 }, { "Binocular_Vector", "military", 0.01 }, { "DZ_ALICE_Pack_EP1", "object", 0.03 }, { "DZ_TK_Assault_Pack_EP1", "object", 0.02 }, { "DZ_British_ACU", "object", 0.02 }, { "DZ_CivilBackpack_EP1", "object", 0.02 }, { "DZ_Backpack_EP1", "object", 0.01 }, { "DZ_LargeGunBag_EP1", "object", 0.01 }, { "", "medical", 0.05 }, { "", "generic", 0.05 }, { "", "military", 0.13 }, { "PipeBomb", "magazine", 0.01 }, { "Sa58V_RCO_EP1", "weapon", 0.01 }, { "Sa58V_CCO_EP1", "weapon", 0.01 }, { "G36_C_SD_camo", "weapon", 0.01 }, { "M40A3", "weapon", 0.01 }, { "100Rnd_762x54_PK", "magazine", 0.01 }, { "", "militaryclothes", 0.05 }, { "WeaponHolder_ItemMachete", "object", 0.02 }, { "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 }, { "2000Rnd_762x51_M134", "magazine", 0.01 }, { "KSVK_DZE", "weapon", 0.01 }, { "m240_scoped_EP1_DZE", "weapon", 0.01 } }; }; #include "CfgBuildingPos.hpp" //If you want to copypast your loottable to your mission w/o //changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp //#include "\dayz_epoch_b\CfgBuildingPos.hpp" };