class CfgMovesAnimalsBase { class ManActions; class StandBase; class DefaultDie; class BlendAnims; }; class CfgMovesBasic; //Fix for server CTD class CfgMovesMaleSdr: CfgMovesBasic { class States { class TransAnimBase_noIK; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr: TransAnimBase_noIK { rightHandIKCurve[] = {}; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr",0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr",0.02}; actions = "BinocKneelLnrActions"; rightHandIKEnd = 0; rightHandIKBeg = 0; leftHandIKEnd = 0; leftHandIKBeg = 0; canPullTrigger = 0; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; }; }; }; class CfgMovesDogBase { class Default { actions = ""; //access = 3; file = ""; looped = 1; speed = 0.5; disableWeapons = 1; enableOptics = 0; disableWeaponsLong = 1; showWeaponAim = 0; enableMissile = 0; enableBinocular = 0; showItemInHand = 0; showItemInRightHand = 0; showHandGun = 0; onLandBeg = 0; onLandEnd = 0; onLadder = 0; canPullTrigger = 1; duty = -0.51; predictSpeedCoef = 1; visibleSize = 1; aimPrecision = 1; relSpeedMin = 1; relSpeedMax = 1; soundEnabled = 0; controlHead = 0; headBobMode = 0; headBobStrength = 0; soundOverride = ""; soundEdge[] = {0.5,1}; terminal = 0; limitGunMovement = 1; variantsPlayer[] = {}; variantsAI[] = {""}; equivalentTo = ""; connectAs = ""; variantAfter[] = {5,10,20}; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; aiming = "aimingNo"; leaning = "aimingNo"; untiltWeapon = "aimingNo"; aimingBody = "aimingUpDefault"; legs = "legsNo"; head = "headDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaningFactorZeroPoint = -1; leaningCorrectionAngleBeg = 0; leaningCorrectionAngleEnd = 0; interpolationSpeed = 6; interpolationRestart = 0; collisionShape = "ca\animals2\data\geom\basicColide.p3d"; hasCollShapeSafe = 0; collisionShapeSafe = ""; boundingSphere = 1; enableDirectControl = 1; enableAutoActions = 0; leftHandIKBeg = 0; leftHandIKEnd = 0; rightHandIKBeg = 0; rightHandIKEnd = 0; weaponIK = 0; preload = 0; walkcycles = 1; forceAim = 0; rightHandIKCurve[] = {}; leftHandIKCurve[] = {}; }; class StandBase: Default { aiming = "aimingDefault"; disableWeapons = 1; leaningFactorBeg = 1; leaningFactorEnd = 1; }; class DefaultDie: Default { aiming = "aimingNo"; legs = "legsNo"; head = "headNo"; disableWeapons = 1; interpolationRestart = 1; soundOverride = "fallbody"; soundEdge[] = {0.45}; soundEnabled = 0; }; class ManActions { Stop = ""; StopRelaxed = ""; TurnL = ""; TurnR = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; Default = ""; JumpOff = ""; ReloadMagazine = ""; ReloadMGun = ""; ReloadAT = ""; ReloadMortar = ""; ThrowGrenade = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; EvasiveForward = ""; EvasiveLeft = ""; EvasiveRight = ""; EvasiveBack = ""; StartSwim = ""; StopSwim = ""; Down = ""; Up = ""; PlayerStand = ""; PlayerCrouch = ""; PlayerProne = ""; Lying = ""; Stand = ""; Combat = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; Die = ""; WeaponOn = ""; WeaponOff = ""; StrokeFist = ""; StrokeGun = ""; SitDown = ""; Salute = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; PutDownEnd = ""; Medic = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; LadderOff = ""; LadderOffTop = ""; LadderOffBottom = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; TakeFlag = ""; HandGunOn = ""; LookAround = ""; Eat = ""; StopEat = ""; Rest = ""; StopRest = ""; GestureBark = " "; GestureIdle1 = " "; GestureIdle2 = " "; GestureSniff = " "; GestureHeadL = " "; GestureHeadR = " "; }; class BlendAnims { aimingDefault[] = {}; untiltWeaponDefault[] = {}; legsDefault[] = {}; headDefault[] = {}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; }; collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a"}; collisionGeomCompPattern[] = {1}; }; class CfgMovesDogDZ: CfgMovesDogBase { primaryActionMaps[] = {"DogActions","NoActions"}; skeletonName = "DogSkeleton"; gestures = "CfgGesturesDogDZ"; class States { class Dog_Stop: StandBase { actions = "DogActions"; duty = -1; file = "\CA\animals2\dogs\data\Anim\dogStop"; //variantsAI[] = {"Dog_Stop",1}; //variantAfter[] = {0,2,3}; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; looped = 1; //collisionShape = "Ca\animals2\Dogs\Dog_CollShape.p3d"; ConnectTo[] = {"Dog_TurnR",0.1,"Dog_StopV2",0.1,"Dog_StopV1",0.1,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2}; InterpolateTo[] = {"Dog_TurnR",0.1,"Dog_Die",0.02,"Dog_TurnL",0.1,"Dog_Sprint",0.02,"Dog_Run",0.02,"Dog_Walk",0.2}; }; class Dog_TurnL: Dog_Stop { file = "\CA\animals2\Dogs\data\anim\dog_rotateL.rtm"; speed = 1; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Stop",0.1}; }; class Dog_TurnR: Dog_TurnL { file = "\CA\animals2\Dogs\data\anim\dog_rotateR.rtm"; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Stop",0.1}; }; class Dog_StopV1: Dog_Stop { file = "\CA\animals2\dogs\data\Anim\dogIDLE"; speed = 2.14; variantAfter[] = {5,7,10}; looped = 0; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_StopV2: Dog_Stop { file = "\CA\animals2\dogs\data\Anim\dogBark"; speed = 1; variantAfter[] = {1,1,1}; looped = 0; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_Attack: Dog_Stop { file = "\CA\animals2\dogs\data\Anim\dogAttack"; speed = 1; variantAfter[] = {1,1,1}; looped = 0; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_Sniff: Dog_Stop { file = "\dayz_anim\dog\dogGestureSniff"; speed = 0.3; mask = "frontBody"; variantAfter[] = {1,1,1}; looped = 0; ConnectTo[] = {"Dog_Stop",0.1}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_SitDown: Dog_Stop { actions = "DogSit"; file = "\CA\animals2\dogs\data\Anim\dogSit1In"; speed = 1.43; variantAfter[] = {1,1,1}; looped = 0; relSpeedMin = 0.996672; relSpeedMax = 0.996672; ConnectTo[] = {}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_LieDown: Dog_Stop { actions = "DogSit"; file = "\dayz_anim\dog\dogStandDown"; speed = 1.428571; variantAfter[] = {1,1,1}; looped = 0; relSpeedMin = 0.996672; relSpeedMax = 0.996672; ConnectTo[] = {}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_GetUp: Dog_Stop { actions = "DogSit"; file = "\dayz_anim\dog\dogDownStand"; speed = 1.428571; variantAfter[] = {1,1,1}; looped = 0; relSpeedMin = 0.996672; relSpeedMax = 0.996672; ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1}; InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1}; }; class Dog_Siting: Dog_Stop { actions = "DogSit"; file = "\CA\animals2\dogs\data\Anim\dogSit2Idle"; speed = 1.58; variantAfter[] = {1,1,1}; looped = 1; ConnectTo[] = {}; InterpolateTo[] = {"Dog_Die",0.02}; }; class Dog_SitUp: Dog_Stop { actions = "DogSit"; file = "\CA\animals2\dogs\data\Anim\dogSit3Out"; speed = 1.08; variantAfter[] = {1,1,1}; looped = 0; relSpeedMin = 0.996672; relSpeedMax = 0.996672; ConnectTo[] = {"Dog_Stop",0.1,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1}; InterpolateTo[] = {"Dog_Die",0.02,"Dog_Run",0.1,"Dog_Walk",0.1,"Dog_Sprint",0.1}; }; class Dog_Sprint: Dog_Stop { actions = "DogSprint"; file = "\CA\animals2\dogs\data\Anim\dogSprint"; duty = 0.5; speed = 4.5; ConnectTo[] = {"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02}; InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Run",0.02,"Dog_Walk",0.02}; }; class Dog_Run: Dog_Stop { file = "\CA\animals2\dogs\data\Anim\dogRun"; duty = -0.5; speed = 1.8; ConnectTo[] = {"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02}; InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.02,"Dog_Sprint",0.02,"Dog_Walk",0.02}; }; class Dog_Walk: Dog_Stop { duty = -0.7; file = "\CA\animals2\dogs\data\Anim\dogWalk"; speed = 1.3; variantAfter[] = {3,10,20}; ConnectTo[] = {"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2}; InterpolateTo[] = {"Dog_Die",0.02,"Dog_Stop",0.2,"Dog_Sprint",0.2,"Dog_Run",0.2}; }; class Dog_Die: DefaultDie { enableDirectControl = 0; actions = "NoActions"; file = "\CA\animals2\dogs\data\Anim\dogDeath"; speed = 1.2; looped = 0; variantsPlayer[] = {}; variantsAI[] = {""}; variantAfter[] = {0,0,0}; terminal = 1; soundEnabled = 0; //collisionShape = ""; ConnectTo[] = {}; InterpolateTo[] = {}; }; }; class Actions { class NoActions: ManActions { turnSpeed = 8; limitFast = 5.5; useFastMove = 0; upDegree = 0; GestureBark[] = { "GestureBark", "Gesture" }; GestureIdle1[] = { "GestureIdle1", "Gesture" }; GestureIdle2[] = { "GestureIdle2", "Gesture" }; GestureSniff[] = { "GestureSniff", "Gesture" }; GestureHeadL[] = { "GestureHeadL", "Gesture" }; GestureHeadR[] = { "GestureHeadR", "Gesture" }; }; class DogActions: NoActions { Stop = "Dog_Stop"; StopRelaxed = "Dog_Stop"; TurnL = "Dog_TurnL"; TurnR = "Dog_TurnR"; TurnLRelaxed = "Dog_TurnL"; TurnRRelaxed = "Dog_TurnR"; Default = "Dog_Stop"; JumpOff = "Dog_Stop"; WalkF = "Dog_Walk"; //WalkF = "Dog_Run"; SlowF = "Dog_Run"; FastF = "Dog_Sprint"; EvasiveForward = "Dog_Sprint"; Down = "Dog_Stop"; Up = "Dog_Stop"; PlayerStand = "Dog_Stop"; PlayerProne = "Dog_Stop"; PlayerCrouch = ""; Crouch = ""; Lying = "Dog_Stop"; Stand = "Dog_Stop"; Combat = "Dog_Stop"; CanNotMove = "Dog_Stop"; Civil = "Dog_Stop"; CivilLying = "Dog_Stop"; FireNotPossible = "Dog_StopV1"; Die = "Dog_Die"; turnSpeed = 8; limitFast = 5.5; useFastMove = 0; upDegree = "ManPosNoWeapon"; StartSwim = "Dog_Die"; }; class DogSprint: DogActions { Die = "Dog_Die"; turnSpeed = 4; limitFast = 5.5; useFastMove = 1; }; class DogSit: NoActions { Up = "Dog_Stop"; PlayerStand = "Dog_Stop"; Stand = "Dog_Stop"; WalkF = "Dog_Walk"; //WalkF = "Dog_Run"; SlowF = "Dog_Run"; FastF = "Dog_Sprint"; EvasiveForward = "Dog_Sprint"; PlayerCrouch = "Dog_Stop"; Crouch = "Dog_Stop"; Die = "Dog_Die"; upDegree = "ManPosNoWeapon"; StartSwim = "Dog_Die"; }; }; class Interpolations { }; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; class BlendAnims: BlendAnims { aimingDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1}; untiltWeaponDefault[] = {}; legsDefault[] = {}; headDefault[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; frontBody[] = { /* "spine",0.1, "spine1",0.3, "spine2",0.6, */ "neck",1, "neck1",1, "head",1, "Jaw",1, "Tongue1",1, "Tongue2",1, "leftArm",0.5, "rightArm",0.5, "leftEar",1, "rightEar",1 }; }; }; class CfgGesturesDogDZ { skeletonName = "DogSkeleton"; class ManActions { }; class Actions { class NoActions: ManActions { turnSpeed = 0; upDegree = 0; limitFast = 1; useFastMove = 0; }; }; class Default { actions = "NoActions"; file = ""; looped = 1; speed = 0.5; relSpeedMin = 1; relSpeedMax = 1; soundEnabled = 0; soundOverride = ""; soundEdge[] = {0.5,1}; terminal = 0; equivalentTo = ""; connectAs = ""; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; mask = "empty"; interpolationSpeed = 6; interpolationRestart = 0; preload = 0; disableWeapons = 1; enableOptics = 1; showWeaponAim = 1; enableMissile = 1; enableBinocular = 1; showItemInHand = 0; showItemInRightHand = 0; showHandGun = 0; canPullTrigger = 1; walkcycles = 1; headBobMode = 0; headBobStrength = 0; leftHandIKBeg = 0; leftHandIKEnd = 0; rightHandIKBeg = 0; rightHandIKEnd = 0; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {1}; forceAim = 0; }; class States { class GestureBark: Default { file = "\dayz_anim\dog\dogBarkOnce"; looped = 0; speed = 3; mask = "barking"; }; class GestureIdle1: Default { file = "\dayz_anim\dog\dogGestureIdle1"; looped = 0; speed = 0.3; mask = "idle"; }; class GestureIdle2: Default { file = "\dayz_anim\dog\dogGestureIdle2"; looped = 0; speed = 0.3; mask = "idle"; }; class GestureHeadL: Default { file = "\dayz_anim\dog\dogGestureHeadL"; looped = 0; speed = 0.3; mask = "idle"; }; class GestureHeadR: Default { file = "\dayz_anim\dog\dogGestureHeadR"; looped = 0; speed = 0.3; mask = "idle"; }; class GestureSniff: Default { file = "\dayz_anim\dog\dogGestureSniff"; looped = 0; speed = 0.3; mask = "frontBody"; }; }; class BlendAnims { barking[] = {"head",1,"Jaw",1,"Neck1",0.5,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1}; idle[] = {"head",1,"Jaw",1,"Neck1",0.6,"Tongue1",1,"Tongue2",1,"Tail1",0.3,"Tail2",0.6,"Tail3",1,"Spine",0.1,"Spine1",0.2,"Spine2",0.4}; frontBody[] = { "spine",0.1, "spine1",0.3, "spine2",0.6, "neck",1, "neck1",1, "head",1, "Jaw",1, "Tongue1",1, "Tongue2",1, "leftArm",0.5, "rightArm",0.5, "leftEar",1, "rightEar",1 }; }; class Interpolations { }; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; }; class CfgMovesBloodsucker: CfgMovesMaleSdr { skeletonName="OFP2_ManSkeleton"; gestures="CfgGesturesMale"; class StandBase; class StatesExt { class AmovPercMstpSnonWnonDnon: StandBase { actions="CivilStandActions"; duty=-1; equivalentTo=""; preload=0; file="\nst\ns_anims\bloodsucker\forward.rtm"; showWeaponAim=0; disableWeapons=1; canPullTrigger=0; speed=1e+010; relSpeedMin=0.69999999; relSpeedMax=1.1; leaningFactorBeg=0; leaningFactorEnd=0; looped=1; soundEnabled=0; soundOverride=""; soundEdge[]={0.5,1}; enableBinocular=1; leftHandIKBeg=0; leftHandIKCurve[]={}; leftHandIKEnd=0; rightHandIKBeg=0; rightHandIKCurve[]={}; rightHandIKEnd=0; hasCollShapeSafe=0; collisionShapeSafe=""; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; headBobStrength=0.21393; limitGunMovement=0.1; enableOptics=-1; ConnectTo[]= { "ActsPercMstpSnonWpstDnon_suicide1A", 0.02, "ActsPercMstpSnonWpstDnon_suicide2A", 0.02, "AmovPercMstpSnonWnonDnon_sekaniIn", 0.02, "AidlPercMstpSnonWnonDnon", 0.0099999998, "AidlPercMstpSnonWnonDnon_player", 0.0099999998, "AovrPercMstpSnonWnonDf", 0.0099999998, "AmovPercMstpSnonWnonDnon_turnL", 0.02, "AmovPercMstpSnonWnonDnon_turnR", 0.02, "AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.029999999, "AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.02, "ActsPercMstpSnonWnonDnon_varStayLeant", 2, "ActsPercMstpSnonWrflDnon_Interrogate01", 2, "ActsPercMstpSnonWrflDnon_Interrogate02", 2, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 2, "AmovPercMstpSnonWnonDnon_Scared", 2, "AmovPercMstpSnonWnonDnon_Scared2", 2, "AmovPercMstpSnonWnonDnon_carCheckPush", 2, "AmovPercMstpSnonWnonDnon_carCheckWash", 2, "AmovPercMstpSnonWnonDnon_carCheckWheel", 2, "AmovPercMstpSnonWnonDnon_exerciseKata", 2, "ActsPercMstpSnonWnonDnon_DancingDuoIvan", 2, "ActsPercMstpSnonWnonDnon_DancingDuoStefan", 2, "ActsPercMstpSnonWnonDnon_DancingStefan", 2, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 2, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 2, "AmovPercMstpSnonWnonDnon_exercisePushup", 2, "AmovPercMstpSnonWnonDnon_seeWatch", 2, "AmovPercMstpSnonWnonDnon_talking", 2, "ActsPercMstpSnonWpstDnon_sceneBardak01", 0.1, "AmovPercMstpSnonWnonDnon_normalizationTest", 0.1, "AmovPercMstpSnonWnonDnon_SaluteIn", 0.1, "AmovPercMstpSnonWnonDnon_EaseIn", 0.1, "AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon", 0.1, "AwopPercMstpSgthWnonDnon_start", 0.1, "LadderCivilOn", 1, "AswmPercMstpSnonWnonDnon", 0.30000001, "ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager", 0.1, "AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh", 0.02, "amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon", 0.02, "ActsPercSnonWnonDnon_assembling", 0.0099999998, "ActsPercSnonWnonDnon_carFixing", 0.0099999998, "ActsPercSnonWnonDnon_carFixing2", 0.0099999998, "ActsPercSnonWnonDnon_tableSupport_TalkIn", 0.0099999998, "ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey", 0.0099999998, "AidlPpneMstpSnonWnonDnon_SleepA_layDown", 0.0099999998, "AidlPpneMstpSnonWnonDnon_SleepB_layDown", 0.0099999998, "AidlPpneMstpSnonWnonDnon_SleepC_layDown", 0.0099999998, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin", 0.0099999998, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless", 0.0099999998, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1", 0.0099999998, "ErcUnarm_sitUnarm_L", 0.0099999998, "ErcUnarm_sitUnarm_R", 0.0099999998, "sitTableRfl_listening_onTTractor", 0.0099999998, "sitUnarm_L_idleLoop_onFoiledPallets", 0.0099999998, "sitUnarm_L_idleLoop_onFoiledPallets2", 0.0099999998, "ErcUnarm_sitTable", 0.0099999998, "sitTableUnarm_talkingListening_TowingTractor", 0.0099999998, "UnaErc_UnaErcPoslechVelitele", 0.0099999998, "Csdr_LHD_oprenOzabradli118cm_A", 0.0099999998, "UnaErcVelitelProslov1", 0.0099999998, "FPS_shift", 0.0099999998, "ctsLopoHover_cdf2", 0.0099999998, "ctsLopoHover_lopotev", 0.0099999998, "sitUnarm_L_idleLoop_inUH1Y", 0.0099999998, "AmelPercMstpSnonWnonDnon_amaterUder1", 0.02, "AmelPercMstpSnonWnonDnon_amaterUder2", 0.02, "AmelPercMstpSnonWnonDnon_amaterUder3", 0.02, "AmelPercMstpSnonWnonDnon_zasah1", 0.02, "AmelPercMstpSnonWnonDnon_zasah2", 0.02, "AmelPercMstpSnonWnonDnon_zasah3hard", 0.02, "AmelPercMstpSnonWnonDnon_zasah4", 0.02, "AmelPercMstpSnonWnonDnon_zasah5hard", 0.02, "AmelPercMstpSnonWnonDnon_zasah6hlava", 0.02, "AmelPercMstpSnonWnonDnon_zasah7bricho", 0.02, "NavigationDriverReverse", 0.0099999998, "RepairingKneel", 0.0099999998, "RepairingErc", 0.0099999998, "NavigationHeli", 0.0099999998, "AmovPercMstpSnonWnonDnon_initLoop", 0.0099999998, "AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou", 0.0099999998, "AmovPercMstpSnonWnonDnon_idle68boxing", 0.0099999998, "AmovPercMstpSnonWnonDnon_zevl", 0.0099999998 }; InterpolateTo[]= { "AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AmovPercMstpSnonWnonDnon_turnL", 0.02, "AmovPercMstpSnonWnonDnon_turnR", 0.02, "AmovPercMwlkSnonWnonDf", 0.02, "AmovPercMwlkSnonWnonDfl", 0.02, "AmovPercMwlkSnonWnonDl", 0.02, "AmovPercMwlkSnonWnonDbl", 0.02, "AmovPercMwlkSnonWnonDb", 0.02, "AmovPercMwlkSnonWnonDbr", 0.02, "AmovPercMwlkSnonWnonDr", 0.02, "AmovPercMwlkSnonWnonDfr", 0.02, "AmovPercMrunSnonWnonDf", 0.02, "AmovPercMrunSnonWnonDfl", 0.02, "AmovPercMrunSnonWnonDl", 0.02, "AmovPercMrunSnonWnonDbl", 0.02, "AmovPercMrunSnonWnonDb", 0.02, "AmovPercMrunSnonWnonDbr", 0.02, "AmovPercMrunSnonWnonDr", 0.02, "AmovPercMrunSnonWnonDfr", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "AmovPercMevaSnonWnonDfr", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.0099999998, "AdthPercMstpSnonWnonDnon_2", 0.0099999998, "AdthPercMstpSnonWnonDnon_3", 0.0099999998, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.02, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1, "ActsPercMstpSnonWnonDnon_talking01", 0.1, "ActsPercMstpSnonWnonDnon_talking02", 0.1, "ActsPercMstpSnonWnonDnon_talking03", 0.1, "ActsPercMstpSnonWnonDnon_talking04", 0.1, "AidlPercSnonWnonDnon_talkBS", 0.0099999998, "sitTableRfl_listening_onTTractor", 0.0099999998, "sitUnarm_L_idleLoop_onFoiledPallets", 0.0099999998, "sitUnarm_L_idleLoop_onFoiledPallets2", 0.0099999998, "sitUnarm_L_idleLoop_inUH1Y", 0.0099999998 }; }; class AmovPercMrunSnonWnonDf: AmovPercMstpSnonWnonDnon { actions="CivilRunActionsF"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; soundEdge[]={0.25,0.5,0.75,1}; duty=0.40000001; soundOverride="run"; soundEnabled=1; limitGunMovement=0.1; walkcycles=2; disableWeapons=1; ConnectTo[]= { "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDf", 0.029999999, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02 }; }; class AmovPercMwlkSnonWnonDf: AmovPercMstpSnonWnonDnon { actions="CivilWlkActionsF"; file="\nst\ns_anims\bloodsucker\forward.rtm"; soundEdge[]={0.25,0.5,0.75,1}; speed=3.21; duty=-0.1; soundOverride="walk"; soundEnabled=1; walkcycles=2; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDf", 0.029999999, "AmovPercMevaSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1 }; }; class AmovPercMwlkSnonWnonDfl: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsFL"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDfl", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.029999999, "AmovPercMevaSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1 }; }; class AmovPercMwlkSnonWnonDl: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsL"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPknlMwlkSnonWnonDl", 0.029999999 }; }; class AmovPercMwlkSnonWnonDbl: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsBL"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPknlMwlkSnonWnonDbl", 0.029999999 }; }; class AmovPercMwlkSnonWnonDb: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsB"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDb", 0.029999999 }; }; class AmovPercMwlkSnonWnonDbr: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsBR"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMwlkSnonWnonDr", 0.025, "AmovPercMrunSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDbr", 0.029999999 }; }; class AmovPercMwlkSnonWnonDr: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsR"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMwlkSnonWnonDfr", 0.15000001, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMwlkSnonWnonDr", 0.029999999 }; }; class AmovPercMwlkSnonWnonDfr: AmovPercMwlkSnonWnonDf { actions="CivilWlkActionsFR"; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDr", 0.15000001, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.029999999, "AmovPercMevaSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1 }; }; class SprintBaseDf: StandBase { actions="RifleStandEvasiveActions"; preload=0; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; soundOverride="sprint"; duty=0.60000002; showWeaponAim=0; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg=0; leaningFactorEnd=0; limitGunMovement=0; relSpeedMin=0.69717097; relSpeedMax=1.1; enableAutoActions=0; visibleSize=1.000121; soundEnabled=1; aiming="aimingCivil"; aimingBody="aimingUpCivil"; headBobStrength=0.154229; headBobMode=2; ConnectTo[]= { "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02 }; InterpolateTo[]= { "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02 }; }; class SprintBaseDfl: SprintBaseDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[]={}; InterpolateTo[]={}; }; class SprintBaseDfr: SprintBaseDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[]={}; InterpolateTo[]={}; }; class SprintCivilBaseDf: SprintBaseDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; visibleSize=1.000121; ConnectTo[]={}; InterpolateTo[]={}; }; class SprintCivilBaseDfl: SprintCivilBaseDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]={}; }; class SprintCivilBaseDfr: SprintCivilBaseDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; ConnectTo[]={}; InterpolateTo[]={}; }; class AmovPercMevaSnonWnonDf: SprintCivilBaseDf { actions="CivilEvasiveActions"; soundOverride="sprint"; soundEnabled=1; speed=3.21; canPullTrigger=0; duty=0.60000002; walkcycles=1; ConnectTo[]= { "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf", 0.02, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "AmovPercMevaSnonWnonDfr", 0.02 }; }; class AmovPercMevaSnonWnonDfl: SprintCivilBaseDfl { actions="CivilEvasiveActions"; soundOverride="sprint"; soundEnabled=1; canPullTrigger=0; duty=0.60000002; relSpeedMin=0.69717097; relSpeedMax=1.1064889; walkcycles=2; ConnectTo[]= { "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDfl", 0.02, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfr", 0.02 }; }; class AmovPercMevaSnonWnonDfr: SprintCivilBaseDfr { actions="CivilEvasiveActions"; soundOverride="sprint"; soundEnabled=1; canPullTrigger=0; duty=0.60000002; relSpeedMin=0.69717097; relSpeedMax=1.1064889; walkcycles=2; ConnectTo[]= { "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDfr", 0.02, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfl", 0.02 }; }; class AmovPercMevaSrasWrflDf: SprintBaseDf { actions="RifleStandEvasiveActions"; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin=0.797005; soundOverride="sprint"; soundEnabled=1; limitGunMovement=0.1; weaponIK=1; headBobStrength=0.25373101; duty=0.60000002; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.0099999998, "AdthPercMrunSlowWrflDf_A1short", 0.0099999998, "AdthPercMrunSlowWrflDf_A2short", 0.0099999998, "AdthPercMrunSlowWrflDf_A3short", 0.0099999998, "AdthPercMrunSlowWrflDf_A4short", 0.0099999998 }; }; class AmovPknlMevaSrasWrflDf: AmovPercMevaSrasWrflDf { actions="RifleKneelEvasiveActions"; ConnectTo[]={}; InterpolateTo[]= { "AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025 }; }; class AmovPercMevaSlowWrflDf: AmovPercMevaSrasWrflDf { actions="RifleStandLowEvasiveActions"; limitGunMovement=0.1; weaponIK=1; headBobStrength=0.25373101; ConnectTo[]={}; InterpolateTo[]= { "AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDf", 0.025, "AidlPercMevaSrasWrflDf", 0.0099999998, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.0099999998, "AdthPercMrunSlowWrflDf_A2short", 0.0099999998, "AdthPercMrunSlowWrflDf_A3short", 0.0099999998, "AdthPercMrunSlowWrflDf_A4short", 0.0099999998 }; }; class AmovPercMstpSrasWpstDnon: StandBase { actions="PistolStandActions"; duty=-1; file="\nst\ns_anims\bloodsucker\forward.rtm"; showWeaponAim=1; disableWeapons=0; disableWeaponsLong=0; showHandGun=1; speed=1e+010; relSpeedMin=0.700001; relSpeedMax=1.1; aiming="aimingPistol"; aimingBody="aimingUpPistol"; looped=1; soundEnabled=0; enableBinocular=1; leftHandIKBeg=1; leftHandIKCurve[]={1}; leftHandIKEnd=1; rightHandIKBeg=1; rightHandIKCurve[]={1}; rightHandIKEnd=1; collisionShape="ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; weaponIK=2; enableOptics=2; headBobStrength=0.22388101; headBobMode=2; ConnectTo[]= { "AidlPercMstpSrasWpstDnon_player_0S", 0.02, "AovrPercMstpSrasWpstDf", 0.0099999998, "AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.0099999998, "AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadStand", 0.1, "AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "ActsPercMstpSnonWpstDnon_sceneBardakPistol01", 0.1, "AmovPercMstpSrasWpstDnon_SaluteIn", 0.02, "AwopPercMstpSgthWpstDnon_Part1", 0.1, "AswmPercMstpSnonWnonDnon", 0.30000001, "AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02, "amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02, "ctsLopoHover_shagarov", 0.0099999998 }; InterpolateTo[]= { "AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMwlkSrasWpstDfl", 0.02, "AmovPercMwlkSrasWpstDl", 0.02, "AmovPercMwlkSrasWpstDbl", 0.02, "AmovPercMwlkSrasWpstDb", 0.02, "AmovPercMwlkSrasWpstDbr", 0.02, "AmovPercMwlkSrasWpstDr", 0.02, "AmovPercMwlkSrasWpstDfr", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDfl", 0.02, "AmovPercMrunSrasWpstDl", 0.02, "AmovPercMrunSrasWpstDbl", 0.02, "AmovPercMrunSrasWpstDb", 0.02, "AmovPercMrunSrasWpstDbr", 0.02, "AmovPercMrunSrasWpstDr", 0.02, "AmovPercMrunSrasWpstDfr", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.0099999998, "AdthPercMstpSrasWpstDnon_3", 0.0099999998, "AdthPercMstpSrasWpstDnon_5", 0.0099999998 }; }; class AmovPpneMstpSrasWpstDnon: AmovPercMstpSrasWpstDnon { actions="PistolProneActions"; file="\nst\ns_anims\bloodsucker\forward.rtm"; showWeaponAim=1; visibleSize=0.100123; onLandBeg=1; onLandEnd=1; aiming="aimingPistol"; aimingBody="aimingUpPistol"; legs="legsDefault"; collisionShape="ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; leaningFactorBeg=0; leaningFactorEnd=0; leaning="leaningDefault"; soundOverride="crawl"; weaponIK=2; limitGunMovement=1; ConnectTo[]= { "AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadProne", 0.1, "AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr", 0.02, "AwopPpneMstpSgthWpstDnon_Part1", 0.1, "AidlPpneMstpSrasWpstDnon0S", 0.1, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1, "AmovPpneMstpSrasWpstDnon_healed", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "AmovPpneMrunSlowWpstDf", 0.02, "AmovPpneMrunSlowWpstDfl", 0.02, "AmovPpneMrunSlowWpstDl", 0.02, "AmovPpneMrunSlowWpstDbl", 0.02, "AmovPpneMrunSlowWpstDb", 0.02, "AmovPpneMrunSlowWpstDbr", 0.02, "AmovPpneMrunSlowWpstDr", 0.02, "AmovPpneMrunSlowWpstDfr", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.0099999998, "AdthPpneMstpSrasWpstDnon_1", 0.0099999998, "AdthPpneMstpSrasWpstDnon_2", 0.0099999998, "AidlPpneMstpSrasWpstDnon0S", 0.02, "AidlPpneMstpSrasWpstDnon01", 0.02, "AidlPpneMstpSrasWpstDnon02", 0.02, "AidlPpneMstpSrasWpstDnon03", 0.02 }; }; class AmovPpneMrunSlowWpstDf: AmovPpneMstpSrasWpstDnon { visibleSize=0.150123; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; soundOverride="crawl"; duty=0.40000001; showWeaponAim=0; disableWeapons=1; limitGunMovement=0; soundEnabled=1; legs="wholeBody"; leaning="empty"; aimingBody="empty"; aiming="empty"; relSpeedMin=0.69717097; relSpeedMax=1.096506; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.0099999998 }; }; class AmovPpneMrunSlowWpstDfl: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.0099999998 }; }; class AmovPpneMrunSlowWpstDl: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDfl", 0.025 }; }; class AmovPpneMrunSlowWpstDbl: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMrunSlowWpstDbr", 0.025 }; }; class AmovPpneMrunSlowWpstDb: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDfl", 0.025, "AmovPpneMrunSlowWpstDbl", 0.025 }; }; class AmovPpneMrunSlowWpstDbr: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbl", 0.025, "AmovPpneMrunSlowWpstDr", 0.025 }; }; class AmovPpneMrunSlowWpstDr: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbr", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025 }; }; class AmovPpneMrunSlowWpstDfr: AmovPpneMrunSlowWpstDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=3.21; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.0099999998 }; }; class AmovPercMstpSlowWrflDnon: StandBase { actions="RifleLowStandActions"; duty=-1; file="\nst\ns_anims\bloodsucker\forward.rtm"; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; showWeaponAim=0; disableWeapons=0; disableWeaponsLong=1; speed=1e+010; relSpeedMin=0.69999999; relSpeedMax=1.1; looped=1; soundEnabled=0; enableBinocular=1; aiming="aimingDefault"; aimingBody="aimingUpDefault"; leftHandIKBeg=1; leftHandIKCurve[]={1}; leftHandIKEnd=1; rightHandIKBeg=1; rightHandIKCurve[]={1}; rightHandIKEnd=1; aimPrecision=1; weaponIK=1; headBobMode=2; canPullTrigger=0; ConnectTo[]= { "AidlPercMstpSlowWrflDnon_player_0S", 0.0099999998, "AovrPercMstpSlowWrflDf", 0.0099999998, "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.0099999998, "ActsPsitMstpSnonWrflDnon_varSittingDrinking", 10, "AmovPercMstpSlowWrflDnon_ScaredTalking", 2, "AmovPercMstpSlowWrflDnon_talking", 2, "AmovPercMstpSlowWrflDnon_seeWatch", 2, "AmovPercMstpSlowWrflDnon_SaluteIn", 0.1, "AmovPercMstpSrasWrflDnon_SaluteIn", 0.15000001, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1, "LadderRifleOn", 1, "AswmPercMstpSnonWnonDnon", 0.30000001, "AidlPercMstpSrasWrflDnon0S", 0.0099999998, "ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper", 0.1, "AidlPercMstpSlowWrflDnon0S", 0.0099999998, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez", 0.1, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.0099999998, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1, "ActsPercMstpSnonWnonDnon_talking01a", 0.1, "AidlPercSlowWrflDnon_talkCalm", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper", 0.1, "AidlPercSlowWrflDnon_talkHeated", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey", 0.0099999998, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson", 0.0099999998, "ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1", 10, "ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes", 0.0099999998, "ErcRflLow_sitRfl_L", 0.0099999998, "ErcRflLow_sitRfl_L2", 0.0099999998, "ErcRflLow_sitRfl_R", 0.0099999998, "ErcRflLow_sitTable", 0.0099999998, "ErcRflLow_sitRfl_L_CARGO", 0.0099999998, "CtsDoktor_Doktor_uder4", 0.0099999998, "CtsDoktor_Doktor_uder5", 0.0099999998, "CtsDoktor_Vojak_vyslechStand2unaerc_reverse", 0.0099999998, "otockaErcRflLow_180leva", 0.0099999998, "ctsLopoHover_cooper", 0.0099999998, "ctsLopoHover_ohara", 0.0099999998, "ctsLopoHover_rodriguez", 0.0099999998, "ctsLopoHover_sykes", 0.0099999998, "sitRfl_R_BidleLoopTest", 0.0099999998, "AmelPercMstpSlowWrflDnon_StrokeGun", 0.02, "ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort", 0.0099999998, "AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire", 0.0099999998, "AsigPercMstpSlowWrflDnon_GoGo", 0.0099999998, "AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo", 0.0099999998, "AsigPercMstpSlowWrflDnon_SendMenInAction", 0.0099999998, "AmovPercMstpSnonWnonDnon_zevl", 0.0099999998, "c4coming2cdf_genericstani", 0.0099999998 }; InterpolateTo[]= { "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMwlkSlowWrflDf", 0.02, "AmovPercMwlkSlowWrflDfl", 0.02, "AmovPercMwlkSlowWrflDl", 0.02, "AmovPercMwlkSlowWrflDbl", 0.02, "AmovPercMwlkSlowWrflDb", 0.02, "AmovPercMwlkSlowWrflDbr", 0.02, "AmovPercMwlkSlowWrflDr", 0.02, "AmovPercMwlkSlowWrflDfr", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDl", 0.02, "AmovPercMrunSlowWrflDbl", 0.02, "AmovPercMrunSlowWrflDb", 0.02, "AmovPercMrunSlowWrflDbr", 0.02, "AmovPercMrunSlowWrflDr", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.0099999998, "AdthPercMstpSlowWrflDnon_2", 0.0099999998, "AdthPercMstpSlowWrflDnon_4", 0.0099999998, "AdthPercMstpSlowWrflDnon_8", 0.0099999998, "AdthPercMstpSlowWrflDnon_rS0", 0.0099999998, "AwopPercMstpSgthWrflDnon_Start1", 0.1, "AwopPercMstpSgthWrflDnon_Throw1", 0.1, "AwopPercMstpSgthWrflDnon_End1", 0.1, "AwopPercMstpSgthWrflDnon_Throw2", 0.1, "AwopPercMstpSgthWrflDnon_End2", 0.1, "AidlPercMstpSlowWrflDnon01", 0.02, "AidlPercMstpSlowWrflDnon02", 0.02, "AidlPercMstpSlowWrflDnon03", 0.02, "AidlPercMstpSlowWrflDnon04", 0.02, "AidlPercMstpSlowWrflDnon_i01", 0.02, "AidlPercMstpSlowWrflDnon_i02", 0.02, "AidlPercMstpSlowWrflDnon_i03", 0.02, "AidlPercMstpSlowWrflDnon_i04", 0.02, "AidlPercMstpSlowWrflDnon_i05", 0.02, "AidlPercMstpSlowWrflDnon_i06", 0.02, "AidlPercMstpSlowWrflDnon_i07", 0.02, "AidlPercMstpSlowWrflDnon_i08", 0.02, "AidlPercMstpSlowWrflDnon_i09", 0.02, "AidlPercMstpSlowWrflDnon_i10", 0.02, "AidlPercMstpSlowWrflDnon_i11", 0.02, "AidlPercMstpSlowWrflDnon_i12", 0.02, "AidlPercMstpSlowWrflDnon_i13", 0.02, "AidlPercMstpSlowWrflDnon05", 0.02, "AidlPercMstpSlowWrflDnon06", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.0099999998, "AdthPercMstpSlowWrflDnon_16", 0.0099999998, "AdthPercMstpSlowWrflDnon_32", 0.0099999998, "ActsPercMstpSlowWrflDnon_talking_C3BeginBriefing", 0.1, "AidlPercSlowWrflDnon_talkListeningS", 0.0099999998, "AidlPercSnonWnonDnon_talkAS", 0.0099999998 }; }; class AmovPercMstpSrasWrflDnon: AmovPercMstpSlowWrflDnon { visibleSize=0.70012099; actions="RifleStandActions"; file="\nst\ns_anims\bloodsucker\forward.rtm"; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d"; showWeaponAim=1; disableWeapons=0; disableWeaponsLong=0; aiming="aimingDefault"; aimingBody="aimingUpDefault"; relSpeedMax=1.1; relSpeedMin=0.700001; aimPrecision=1; weaponIK=1; canPullTrigger=1; ConnectTo[]= { "AidlPercMstpSrasWrflDnon_aiming0S", 0.02, "AovrPercMstpSrasWrflDf", 0.0099999998, "AmovPercMwlkSrasWrflDnon_transition", 0.02, "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadStand", 0.1, "amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.0099999998, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.0099999998, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSgthWrflDnon_Start2", 0.1, "AswmPercMstpSnonWnonDnon", 0.30000001, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.0099999998, "ActsPercMstpSnonWpstDnon_sceneBardakRifle01", 0.1, "adthpercmstpsraswrfldnon_NikitinDead", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2", 0.0099999998, "ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak", 10, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless", 0.0099999998, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin", 0.0099999998 }; InterpolateTo[]= { "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDl", 0.02, "AmovPercMwlkSrasWrflDbl", 0.02, "AmovPercMwlkSrasWrflDb", 0.02, "AmovPercMwlkSrasWrflDbr", 0.02, "AmovPercMwlkSrasWrflDr", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDbl", 0.02, "AmovPercMrunSrasWrflDb", 0.02, "AmovPercMrunSrasWrflDbr", 0.02, "AmovPercMrunSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.0099999998, "AdthPercMstpSrasWrflDnon_2", 0.0099999998, "AdthPercMstpSrasWrflDnon_4", 0.0099999998, "AdthPercMstpSrasWrflDnon_8", 0.0099999998, "AdthPercMstpSrasWrflDnon_rS0", 0.0099999998, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.0099999998, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.0099999998, "AdthPercMstpSrasWrflDnon_16", 0.0099999998, "AdthPercMstpSrasWrflDnon_32", 0.0099999998, "adthpercmstpsraswrfldnon_NikitinDead", 0.0099999998 }; }; class AmovPpneMstpSrasWrflDnon: AmovPercMstpSrasWrflDnon { variantsAI[]={}; actions="RifleProneActions"; file="\nst\ns_anims\bloodsucker\forward.rtm"; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; onLandBeg=1; onLandEnd=1; showWeaponAim=1; disableWeapons=0; visibleSize=0.100123; aimPrecision=0.30000001; aiming="aimingDefault"; aimingBody="aimingUpDefault"; leaning="leaningDefault"; legs="legsDefault"; leaningFactorBeg=0; leaningFactorEnd=0; limitGunMovement=1; soundOverride="crawl"; weaponIK=1; headBobStrength=0.20398; ConnectTo[]= { "AmovPpneMstpSrasWrflDnon_injured", 0.1, "AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadProne", 0.1, "AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr", 0.02, "AwopPpneMstpSgthWrflDnon_Start", 0.1, "AwopPpneMstpSgthWrflDnon_End", 0.1, "AidlPpneMstpSrasWrflDnon0S", 0.1, "AidlPpneMstpSrasWrflDnon01", 0.1, "AidlPpneMstpSrasWrflDnon02", 0.1, "AidlPpneMstpSrasWrflDnon03", 0.1, "AmovPpneMstpSrasWrflDnon_healed", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "AmovPpneMrunSlowWrflDf", 0.02, "AmovPpneMrunSlowWrflDfl", 0.02, "AmovPpneMrunSlowWrflDl", 0.02, "AmovPpneMrunSlowWrflDbl", 0.02, "AmovPpneMrunSlowWrflDb", 0.02, "AmovPpneMrunSlowWrflDbr", 0.02, "AmovPpneMrunSlowWrflDr", 0.02, "AmovPpneMrunSlowWrflDfr", 0.02, "AmovPpneMsprSlowWrflDf", 0.02, "AmovPpneMsprSlowWrflDbl", 0.02, "AmovPpneMsprSlowWrflDl", 0.02, "AmovPpneMsprSlowWrflDr", 0.02, "AmovPpneMsprSlowWrflDbr", 0.02, "AmovPpneMsprSlowWrflDb", 0.02, "AmovPpneMsprSlowWrflDfl", 0.02, "AmovPpneMsprSlowWrflDfr", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.050000001, "AdthPpneMstpSrasWrflDnon_1", 0.0099999998, "AdthPpneMstpSrasWrflDnon_2", 0.0099999998, "AidlPpneMstpSrasWrflDnon0S", 0.02, "AidlPpneMstpSrasWrflDnon01", 0.02, "AidlPpneMstpSrasWrflDnon02", 0.02, "AidlPpneMstpSrasWrflDnon03", 0.02 }; }; class AmovPpneMrunSlowWrflDf: AmovPpneMstpSrasWrflDnon { visibleSize=0.150123; file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; soundOverride="crawl"; duty=0.40000001; showWeaponAim=0; disableWeapons=1; soundEnabled=1; limitGunMovement=0; legs="wholeBody"; aiming="empty"; aimingBody="empty"; leaning="empty"; relSpeedMin=0.69717097; relSpeedMax=1.096506; leftHandIKBeg=0; leftHandIKCurve[]={}; leftHandIKEnd=0; actions="RifleProneActionsRunF"; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.050000001, "AdthPpneMstpSlowWrflDf_1", 0.0099999998, "AdthPpneMstpSlowWrflDf_2", 0.0099999998 }; }; class AmovPpneMstpSrasWrflDnon_turnL: AmovPpneMstpSrasWrflDnon { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; soundOverride="crawl"; ConnectTo[]= { "AmovPpneMstpSrasWrflDnon", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSrasWrflDnon", 0.02 }; }; class AmovPpneMstpSrasWrflDnon_turnR: AmovPpneMstpSrasWrflDnon { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; soundOverride="crawl"; ConnectTo[]= { "AmovPpneMstpSrasWrflDnon", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSrasWrflDnon", 0.02 }; }; class AmovPpneMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon { actions="CivilProneActions"; file="\nst\ns_anims\bloodsucker\forward.rtm"; legs="Wholebody"; onLandBeg=1; onLandEnd=1; collisionShape="ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; aimingBody="empty"; disableWeapons=0; soundOverride="crawl"; canPullTrigger=0; ConnectTo[]= { "AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.050000001, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AwopPpneMstpSgthWnonDnon_start", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1, "AmovPpneMstpSnonWnonDnon_healed", 0.02, "AmovPpneMstpSnonWnonDnon_injured", 0.1 }; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMrunSnonWnonDf", 0.02, "AmovPpneMrunSnonWnonDfl", 0.02, "AmovPpneMrunSnonWnonDl", 0.02, "AmovPpneMrunSnonWnonDbl", 0.02, "AmovPpneMrunSnonWnonDb", 0.02, "AmovPpneMrunSnonWnonDbr", 0.02, "AmovPpneMrunSnonWnonDr", 0.02, "AmovPpneMrunSnonWnonDfr", 0.02, "AdthPpneMstpSnonWnonDnon", 0.0099999998 }; }; class AmovPpneMrunSnonWnonDf: AmovPpneMstpSnonWnonDnon { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; soundOverride="crawl"; leaningFactorBeg=0; leaningFactorEnd=0; soundEnabled=1; legs="wholeBody"; aimingBody="empty"; leaning="empty"; aiming="empty"; relSpeedMin=0.69717097; relSpeedMax=1.096506; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.050000001 }; }; class AmovPpneMstpSnonWnonDnon_turnL: AmovPpneMstpSnonWnonDnon { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; soundOverride="crawl"; canPullTrigger=0; ConnectTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02 }; }; class AmovPpneMstpSnonWnonDnon_turnR: AmovPpneMstpSnonWnonDnon { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; soundOverride="crawl"; canPullTrigger=0; ConnectTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02 }; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02 }; }; class AmovPpneMrunSnonWnonDfl: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.050000001 }; }; class AmovPpneMrunSnonWnonDl: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025 }; }; class AmovPpneMrunSnonWnonDbl: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMrunSnonWnonDb", 0.025 }; }; class AmovPpneMrunSnonWnonDb: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025 }; }; class AmovPpneMrunSnonWnonDbr: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025 }; }; class AmovPpneMrunSnonWnonDr: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=0.5; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbr", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025 }; }; class AmovPpneMrunSnonWnonDfr: AmovPpneMrunSnonWnonDf { file="\nst\ns_anims\bloodsucker\forward.rtm"; speed=1.05; duty=0.40000001; relSpeedMin=0.69717097; relSpeedMax=1.096506; soundOverride="crawl"; soundEnabled=1; canPullTrigger=0; ConnectTo[]={}; InterpolateTo[]= { "AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.050000001 }; }; }; };