[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz - Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable - New loot table format is incompatible with old loot tables. See CfgLoot\README - Mission.sqm and description.ext now use compact format - Keyboard eventhandler updated, dayz_spaceInterupt is no longer used - Optional news/rules feed on player login, set dayz_enableRules in init.sqf - Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee) - Journal is now functional for displaying stats - ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates - Dupicate functions have been renamed: - dayz_objectUID3 --> dayz_objectUID2 - object_handleServerKilled --> vehicle_handleServerKilled - object_setFixServer --> fnc_veh_setFixServer - vehicle_handleDamage --> fnc_veh_handleDam - vehicle_handleKilled --> fnc_veh_handleKilled - Duplicate global variables have been renamed: - dayz_allowedObjects --> DayZ_SafeObjects - dayz_updateObjects --> DayZ_GearedObjects - freeTarget --> OpenTarget - PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor - Duplicate public variables have been renamed: - dayzPlayerLogin --> PVCDZ_plr_Login - dayzPlayerLogin2 --> PVCDZ_plr_Login2 - norrnRaDrag --> PVDZ_drg_RaDrag - norrnRaLW --> PVDZ_drg_RaLW - norrnRLact --> PVDZ_drg_RLact - PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails) - PVDZE_obj_Fire --> PVDZ_obj_Fire - PVDZE_obj_Publish --> PVDZ_obj_Publish - PVDZE_plr_Died --> PVDZ_plr_Death - PVDZE_plr_GutBody --> PVCDZ_obj_GutBody - PVDZE_plr_HideBody --> PVCDZ_obj_HideBody - PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity - PVDZE_plr_Login --> PVDZ_plr_Login1 - PVDZE_plr_Login2 --> PVDZ_plr_Login2 - PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord - PVDZE_plr_Save --> PVDZ_plr_Save - PVDZE_plr_SetDate --> dayzSetDate - PVDZE_send --> PVDZ_send - PVDZE_Server_Simulation --> PVDZ_Server_Simulation - PVDZE_serverStoreVar --> PVDZ_serverStoreVar - PVCDZE_vehSH --> PVCDZ_veh_SH - PVDZE_veh_SFix --> PVDZ_veh_SF - PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel - PVDZE_veh_Update --> PVDZ_veh_Save - usecBandage --> PVCDZ_hlt_Bandage - usecBleed --> PVDZ_hlt_Bleed - usecBreakLegs --> PVCDZ_plr_Legs - usecEpi --> PVCDZ_hlt_Epi - usecMorphine --> PVCDZ_hlt_Morphine - usecPainK --> PVCDZ_hlt_PainK - usecTransfuse --> PVCDZ_hlt_Transfuse [NEW] RedRyder BB Gun by @arma2WillRobinson [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] DB Backup script. @RimBlock [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix [NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade [NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan [NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz [NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz [NEW] Optional variable to restrict wearable clothes. Add DZE_RestrictSkins to init.sqf #1560 @BetterDeadThanZed @ebaydayz [NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Add DZE_BackpackAntiTheft to init.sqf @ebaydayz [NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev [CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock [CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x [CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade [CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade [CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz [FIXED] Backpack wipes when changing clothes. #1361 @icomrade [FIXED] CH53 gear when locked #1364 @icomrade [FIXED] Infinite loop when crafting ore into bars #1351 @icomrade [FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade [FIXED] Crossbow quivers not working #1355 @icomrade [FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1 [FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz [FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz [FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun [FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz [FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1 [FIXED] Eating while inside a vehicle did not drop empty can @deadeye2 [FIXED] Zombie loot error when using loot tables in mission file @deadeye2 [FIXED] Trader menu expected array error #1618-1620 @ebaydayz [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid [FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu [FIXED] Copy key failing when player doesn't have a backpack @ebaydayz [FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622 [FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564 [FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558 [FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274 [FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade [FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313 [FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebaydayz #1514 [FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440 [FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613 [FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599 [FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503 [FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz #1504 [FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz [FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz [UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [UPDATED] .bat files updated in Config-Examples @Raziel23x [UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu [UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1 [INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321 [INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login [INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 131129 [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://verthosting.com for hosting our development server.