class Land_majak: House { scope = protected; model = "\ca\buildings\majak"; displayName = "Lighthouse"; animated = 1; ladders[] = {{"start","end"}}; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\majak_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; armor = 1000; class MarkerLights { class RedBlinking { name = ""; color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; brightness = 0; blinking = 0; }; }; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; }; class Land_majak2: Land_majak { model = "\ca\buildings\majak2"; class Reflectors { class MainLight { color[] = {0,0,0,0}; ambient[] = {0,0,0,0}; position = ""; direction = ""; hitpoint = ""; selection = ""; size = 0; brightness = 0; period[] = {0,1}; }; }; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\buildings\ruins\majak_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; };