private["_item","_location","_isOk","_dir","_classname"]; if(TradeInprogress) exitWith { cutText ["Harvest wood already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; _item = _this; call gear_ui_init; if (["forest",dayz_surfaceType] call fnc_inString) then { _result = [player,"PartWoodPile"] call BIS_fnc_invAdd; [player,"chopwood",0,false] call dayz_zombieSpeak; if (_result) then { cutText [localize "str_player_25", "PLAIN DOWN"]; } else { cutText [localize "str_player_24", "PLAIN DOWN"]; }; [player,20,false,(getPosATL player)] spawn player_alertZombies; player playActionNow "Medic"; sleep 3; } else { cutText [localize "str_player_23", "PLAIN DOWN"]; }; TradeInprogress = false;