private ["_unit","_selection","_strH","_damage"]; _unit = _this select 0; _selection = _this select 1; _damage = _this select 2; if (_selection != "" and local _unit) then { _strH = "hit_" + (_selection); _unit setHit[_selection,_damage]; //player sidechat str _damage; _unit setVariable [_strH,_damage,true]; if (_damage == 0) then { if (isServer) then { [_unit,"repair"] call server_updateObject; } else { PVDZE_veh_Update = [_unit,"repair"]; publicVariableServer "PVDZE_veh_Update"; }; } else { if (isServer) then { [_unit,"damage"] call server_updateObject; } else { PVDZE_veh_Update = [_unit,"damage"]; publicVariableServer "PVDZE_veh_Update"; }; }; };