//register client->server rpc registerServerRpc = { if (isServer) then { _this call registerBroadcastRpc; }; }; ["dayzDeath", { (_this select 1) call server_playerDied; } ] call registerServerRpc; ["dayzDiscoAdd", { dayz_disco set [count dayz_disco,(_this select 1)]; } ] call registerServerRpc; ["dayzDiscoRem", { dayz_disco = dayz_disco - [(_this select 1)]; } ] call registerServerRpc; ["dayzPlayerSave", { (_this select 1) call server_playerSync; } ] call registerServerRpc; ["dayzPublishObj", { (_this select 1) call server_publishObj; } ] call registerServerRpc; ["dayzUpdateVehicle", { (_this select 1) call server_updateObject; } ] call registerServerRpc; ["dayzDeleteObj", { (_this select 1) call server_deleteObj; } ] call registerServerRpc; ["dayzLogin", { (_this select 1) call server_playerLogin; } ] call registerServerRpc; ["dayzLogin2", { (_this select 1) call server_playerSetup; } ] call registerServerRpc; //missing sqf for server_playerMorph //["dayzPlayerMorph", { (_this select 1) call server_playerMorph; } ] call registerServerRpc; ["dayzLoginRecord", { (_this select 1) call dayz_recordLogin; } ] call registerServerRpc; ["dayzCharDisco", { (_this select 1) call server_characterSync; } ] call registerServerRpc; ["dayzSpawnZed", { (_this select 1) call server_handleZedSpawn; } ] call registerServerRpc; // DayZ Epoch Custom ["dayzPublishVeh", { (_this select 1) spawn server_publishVeh; } ] call registerServerRpc; ["dayzTradeObject", { (_this select 1) spawn server_tradeObj; } ] call registerServerRpc; ["dayzTraderMenu", { (_this select 1) spawn server_traders; } ] call registerServerRpc; ["dayzPlayerDeaths", { (_this select 1) spawn server_deaths; } ] call registerServerRpc;