class WildZombie_Base : Zed_Base { scope = public; glassesEnabled = 0; vehicleClass = "Zombie"; displayName = $STR_ZNAME_INFECTED; fsmDanger = ""; fsmFormation = ""; zombieLoot = "civilian"; moves = "CfgMovesZombie"; isMan = false; weapons[] = {}; magazines[] = {}; sensitivity = 1; // sensor sensitivity sensitivityEar = 1; identityTypes[] = {"zombie1", "zombie2"}; class TalkTopics {}; languages[] = {}; armor = 1; damageScale = 250; sepsisChance = 18; BleedChance = 10; forcedSpeed = 6; class Eventhandlers { init = "_this call zombie_initialize;"; local = "_z = _this select 0;" \n // "if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { " \n // "PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };" \n "if (!(_this select 1)) exitWith {};" \n "if (isServer) exitWith { _z call sched_co_deleteVehicle; };" \n "[(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';"; //if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm'};"; }; class HitPoints { class HitHead { armor = 0.3; material = -1; name = "head_hit"; passThrough = true; memoryPoint = "pilot"; }; class HitBody : HitHead { armor = 2; name = "body"; memoryPoint = "aimPoint"; }; class HitSpine : HitHead { armor = 2; name = "Spine2"; memoryPoint = "aimPoint"; }; class HitHands : HitHead { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLArm : HitHands { name = "LeftArm"; memoryPoint = "lelbow"; }; class HitRArm : HitHands { name = "RightArm"; memoryPoint = "relbow"; }; class HitLForeArm : HitHands { name = "LeftForeArm"; memoryPoint = "lwrist"; }; class HitRForeArm : HitHands { name = "RightForeArm"; memoryPoint = "rwrist"; }; class HitLHand : HitHands { name = "LeftHand"; memoryPoint = "LeftHandMiddle1"; }; class HitRHand : HitHands { name = "RightHand"; memoryPoint = "RightHandMiddle1"; }; class HitLegs : HitHands { name = "legs"; memoryPoint = "pelvis"; }; class HitLLeg : HitHands { name = "LeftLeg"; memoryPoint = "lknee"; }; class HitLLegUp : HitHands { name = "LeftUpLeg"; memoryPoint = "lfemur"; }; class HitRLeg : HitHands { name = "RightLeg"; memoryPoint = "rknee"; }; class HitRLegUp : HitHands { name = "RightUpLeg"; memoryPoint = "rfemur"; }; }; }; class Wild_Civ_newBase : WildZombie_Base { zombieLoot = "civilian"; model = "\Ca\characters_E\Overall\Overall"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"}; class Wounds { tex[] = {}; mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; }; };