// called by PublicVariableEventHandler "PVCDZ_hlt_Epi", received from the server, // because another player sent a PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]]; _array = _this; //_this select 0; _unit = _array select 0; // healed _medic = _array select 1; // healer _isDead = _unit getVariable["USEC_isDead",false]; //if (local _unit) then {_unit setCaptive false}; // captive ???? if (_unit == player and !(_unit getVariable["USEC_isDead",false]) and _medic != _unit and _medic distance _unit < 5) then { _unit setVariable ["NORRN_unconscious", false, false]; r_player_unconscious = false; _unit setVariable ["USEC_isCardiac",false, false]; r_player_cardiac = false; //AmovPpneMstpSnonWnonDnon_healed };