// animHealed.sqf private["_array","_unit","_medic","_display","_control"]; disableserialization; _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; if ((_unit == player) or (vehicle player != player)) then { r_player_injured = false; r_player_handler = false; if (r_player_blood == r_player_bloodTotal) then { player setVariable["USEC_lowBlood",false,true]; }; dayz_sourceBleeding = objNull; call fnc_usec_resetWoundPoints; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1303; _control ctrlShow false; };