if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_finished","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"]; // [part_out,part_in, qty_out, qty_in,]; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _textPartIn = getText (configFile >> "CfgMagazines" >> _part_in >> "displayName"); _textPartOut = getText (configFile >> "CfgMagazines" >> _part_out >> "displayName"); _qty = {_x == _part_in} count magazines player; // find total number of possible trades _total_trades = floor (_qty / _qty_in); if(_total_trades < 1) exitWith { _needed = _qty_in - _qty; format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; dayz_actionInProgress = false; }; _abort = false; _tradeCounter = 0; // trade all items for "_x" from 1 to _total_trades do { _removed = 0; _tradeCounter = _tradeCounter + 1; if(_total_trades == 1) then { format[localize "str_epoch_player_105",_tradeCounter,_total_trades] call dayz_rollingMessages; } else { format[localize "str_epoch_player_187",_tradeCounter,_total_trades] call dayz_rollingMessages; }; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith { localize "str_epoch_player_106" call dayz_rollingMessages; }; _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { _humanityGain = 0; for "_x" from 1 to _qty_out do { player addMagazine _part_out; if(_part_out == "FoodBioMeat") then { _humanityGain = _humanityGain + 20; }; }; if(_humanityGain > 0) then { // Increase humanity for turning in bio meat _humanity = player getVariable["humanity",0]; _humanity = _humanity + _humanityGain; player setVariable["humanity",_humanity,true]; }; format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; } else { // Return items from botched trade. for "_x" from 1 to _removed do { player addMagazine _part_in; }; _abort = true; }; } else { _needed = _qty_in - _qty; format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; }; uiSleep 1; if(_abort) exitWith {}; }; dayz_actionInProgress = false;