/* [_obj] spawn player_unlockVault; */ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_allowunlock","_alreadyPacking"]; _obj = _this; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; player playActionNow "Medic"; player removeAction s_player_unlockvault; s_player_unlockvault = 1; UnlockInprogress = true; if (_ownerID == dayz_playerUID) then { _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]}; _obj setVariable["packing",1]; _dir = direction _obj; // _pos = getposATL _obj; _pos = _obj getVariable["OEMPos",(getposATL _obj)]; player playActionNow "Medic"; sleep 1; [player,"tentpack",0,false] call dayz_zombieSpeak; sleep 5; //place tent (local) _holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"]; _holder setdir _dir; _holder setpos _pos; player reveal _holder; _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; _weapons = _obj getVariable["WeaponCargo",[]]; _magazines = _obj getVariable["MagazineCargo",[]]; _backpacks = _obj getVariable["BackpackCargo",[]]; // Remove locked vault deleteVehicle _obj; if (count _weapons > 0) then { //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; if (count _magazines > 0) then { //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; if (count _backpacks > 0) then { //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; }; cutText ["Safe has been unlocked.", "PLAIN DOWN"]; } else { player playActionNow "Medic"; sleep 3; [player,"repair",0,false] call dayz_zombieSpeak; null = [player,25,true,(getPosATL player)] spawn player_alertZombies; sleep 5; cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"]; }; s_player_unlockvault = -1; UnlockInprogress = false;