// config_lha.bin - 20:24:26 04/23/11, generated in 0.24 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define EAST 0 // (Russian) class CfgPatches { class dayz_sfx { units[] = {}; weapons[] = {}; requiredVersion = 0.1; dayzVersion = "1.0.4"; requiredAddons[] = {}; }; }; class CfgVehicles { class Sound; class Sound_Generator1: Sound { scope = public; sound = "Generator1"; displayName = "Generator"; }; }; class CfgSFX { class Generator1 { sounds[] = {"Generator1"}; name = "Generator1"; //RandSamp0[] = {SOUNDFILE,VOLUME,PITCH,DISTANCE,PROBABILLITY,Min DELAY,Mid DELAY,Max DELAY} Generator1[] = {"\dayz_sfx\effects\generator1",db+10,1,200,1,0,0,0}; Empty[] = {"",0,0,0,0,0,0,0}; }; class DestrMine { sounds[] = {"DestrMine1","DestrMine2"}; name = "Mine destruction"; DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240}; DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240}; empty[] = {"", 0, 0, 0, 0, 1, 5, 20}; }; }; #include "CfgSounds.hpp" #include "CfgMusic.hpp"